MUSE SOFTWARE Beyond Castle Wolfenstein ========================= "Stop The Fuehrer" [Back Of Box Text] You're practically a secret weapon since you escaped torture in Castle Wolfenstein.(TM) Nobody gets post Nazi guards better than you. That's why your commanders have a favor to ask: deliver a "package" to the Fuehrer, The Underground has smuggled a bomb into o closet inside the Fuehrer's Berlin Bunker. Now it's up to you to move it to a secret conference room, set the timer... and escape. And that won't be easy. The bunker is crawling with elite stormtroopers. Any one of them will trip the alarm at the least suspicion of trouble. But you're not worried- You're ready for what ever it takes to win this war. You're ready to go Beyond Castle Wolfenstein.(TM) The Features Beyond Castle Wolfenstein(TM) is the sequel to one of America's all-time best-selling action adventure games; suspense, drama and tension mount as the game demands quick manual response and even quicker decision- making. The ingenuity that created Castle Wolfenstein(TM) is alive and well - and now more ingenious than ever. MUSE SOFTWARE 347N CHALES STREET BALTIMORE MD 21201 (301)6597212 [Instructions] BEYOND CASTLE WOLFENSTEIN (A SEQUEL TO CASTLE WOLFENSTEIN) COPYRIGHT (C) 1994 MUSE(R) SOFTWARE All Rights Reserved PUBLISHED BY: MUSE SOFTWARE 347 N. Charles Street Baltimore, MD 21201 For: Apple II+ or IIe, Requires 48K, disk drive DOS 3.3 DO NOT UPDATE this disk with other versions of the disk operating system (DOS). If you do it will destroy this program disk. REPLACEMENT - If this disk becomes worn or damaged, Muse(R) Software will gladly replace it. Send the damaged disk with proof of purchase and $10.00 to: MUSE SOFTWARE 347 N. Charles Street Baltimore, MD 21201 If you have any difficulties in using BEYOND CASTLE WOLFENSTEIN(TM) or any Muse(R) product, please feel free to call Muse's technical support staff for assistance: (301) 659-7212 WARNING- BEYOND CASTLE WOLFENSTEIN (TM) READS AND WRITES TO THE PROGRAM DISK DURING LOADING AND PLAY. DO NOT PRESS RESET OR REMOVE THE DISK WHILE THE DISK DRIVE IS ACTIVE AS IT MAY DESTROY THE PROGRAM DISK. ACKNOWLEDGEMENTS Programmed by: Eric Ace Frank Svoboda III Silas Warner Documentation: Charles Rammelkamp Product Marketing: Chrystal Rubino COPYRIGHT The BEYOND CASTLE WOLFENSTEIN(TM) software package, including program and documentation is copyrighted. This program may not be copied or duplicated, in part or in whole. Willful violations of the Copyright Law of the United States can result in civil damages of up to $50,000 in addition to actual damages, plus criminal penalties up to one year imprisonment and/or a $10,000 fine, COPYRIGHT (C) 1984 MUSE(R) SOFTWARE All Rights Reserved INTRODUCTION World War II is crippling Europe and the whole world has felt the impact of one man. The underground resistance movement has arranged to sneak you into a secluded courtyard outside the Fuehrer's Berlin bunker with a gun, ten bullets, and at least one pass to show the guards. A confederate within the bunker has put a briefcase containing a bomb into a closet somewhere on the first floor. Your mission: Find the bomb, locate the Fuehrer's private conference room, and leave the bomb, timed to detonate! Then return to the courtyard from which you entered the bunker. Your underground liaison, Hans Undfusse, will meet you there and convey you to safety. Good luck! STARTING THE GAME LOADING THE PROGRAM AND SELECTING CONTROLS The Apple version requires either an Apple II+ or Apple IIe computer with a memory capacity of 48K and DOS 3.3. Apple IIe users must keep the CAPS LOCK key down at all times. Insert your program disk into the drive with the label facing up. Turn on the computer. When the title page appears, press RETURN to display the control selection page, or wait approximately 15 seconds for a game demonstration. You may press K to select Keyboard controls, J to select Joystick controls or P to select Paddle controls. You may also adjust controls by pressing A and then the type of controls you want to adjust (K, J or P). Once you have chosen controls, the screen will display the OPTIONS PAGE. OPTIONS PAGE After you have selected your game controls, the screen will display the game options: .-------------------------------------------. | | | SKILL LEVEL: RESISTANCE FIGHTER | | | | SELECT OPTION BY LETTER: | | | | A) START A NEW GAME WITH A NEW BUNKER | | AND PRESERVE CURRENT GAME LEVEL. | | | | B) START A NEW GAME WITH A NEW BUNKER | | AND SET GAME TO LEVEL ONE. | | | | C) START A NEW GAME WITH SAME BUNKER. | | | | PRESS RETURN TO BEGIN GAME | | | `-------------------------------------------' Select the option you want by pressing A, B or C. When you select the option you want, a box will appear around your selection. Press RETURN to begin the game. When you select option A, you will play the game at your present rank but with a new bunker. Option B allows you to reset your skill level and change the bunker. Option C allows you to play at the same skill level with the same bunker. PLAYING THE GAME You enter the bunker at ground level and proceed down to the third level, where the Fuehrer's conference room is located. You will always start in the same bunker until you accomplish your mission, or until you generate a new bunker. You will always start with a gun, at least one pass, and the maximum of ten bullets and 100 marks. Each room in the bunker has at least one doorway that leads to an adjoining room, or an elevator that leads to another level of the bunker. As you roam from room to room, trying to find the closet that contains the briefcase with the bomb and then the Fuehrer's conference room, you will have to show the proper pass to the guard when he demands to see it. If you show the wrong pass he will continue to demand that you show your pass. At this time you can either try again to guess which one he wants or you can bribe him with money. The guards seated at desks can be bribed also, - for information, which they'll give in cryptic phrases whose meaning you must decipher. You can shoot the guards, but if any other guards see or hear you shooting your gun, they will trip the alarm to alert the whole bunker. If you kill a guard, you can drag the body away, out of the main thoroughfare, to conceal it from the other guards. If you have a dagger you can kill them silently. The guards will set off the alarms if they see a body, or if they are at all suspicious, and unless you can find a way to disable the alarm system, they will all come after you. When you search a dead or surrendered guard and find some items that you need, they will automatically be transferred to your supply. However, bullets will be transferred only if the guard's clip contains more bullets than your clip. Replenish your supply of bullets and acquire money, passes and other supplies by searching guards and opening supply closets. Some of the supply closets are locked, and you'll have to use the number keys on your keyboard to figure out the correct combination. Three single digit numbers pressed in sequence unlock the door. You'll hear the tumblers click for each number. If you press a wrong number, you must start the combination over. For example, suppose that the combination for a closet is 1-7-9. If you press 1, you will hear a click. If the next number you press is anything BUT a 7, you will not hear the click, and you must re- enter the combination from the beginning (i.e., press 1 again). When you hear two clicks in sequence, you have the first two numbers of the combination. Repeat this trial-and-error process until you get all three numbers in sequence. The door will then unlock. You can get first aid kits from the closets. You'll find first aid kits useful when you get wounded. After you find the bomb, you may have to reset the timer before you find the Fuehrer's conference room. To do this, first set the briefcase down (B), then reset the timer(R). Pick up the briefcase again, once the timer has been reset (B). To show passes, press the corresponding number key when the guard requests it. AIMING AND MOVING CONTROLS KEYBOARD FOR APPLE Moving Keys Aiming Keys ^ ^ | | Q W E I O P <- A S D -> <- K L ; -> Z X C , . / | | v v To stop movement press S. To shoot gun press L. To holster gun press H. JOYSTICK FOR APPLE Make sure the joystick is plugged into the Game I/O port. The joystick controls the direction of movement or aim. TO MOVE your man, turn the joystick in the desired direction. TO AIM gun, hold the BOTTOM button DOWN and move the joystick in the desired direction. Release both simultaneously. TO FIRE gun, press TOP Button. TO HOLSTER either press the H key or press the BOTTOM Button with the joystick in the center position. PADDLES FOR APPLE Paddle 0 controls movement. The dial controls the direction of movement, and holding DOWN the FIRE Button causes you to move. Paddle 1 controls the gun. Press H to take out gun. The dial controls the direction of aim, and pressing the FIRE Button fires the gun. Press H again to holster the gun. KEYBOARD GAME CONTROL KEYS FUNCTION APPLE* To fire Gun: L To holster Gun: H To switch weapons (Gun or Dagger): : To drop and pick up Bomb: B To reset Bomb: R Use contents of Open Closet: U Show Pass: 1-5 Bribe Guards: M Use contents of First Aid Kit: F To use Tool Kit: CTRL-T To use Keys: CTRL-K Terminate play and save position: ESC Exit Demo Mode: ESC List Personal Supplies: RETURN Opening Closets: aim gun at the closet and press the spacebar. Unlock Closets: aim gun at closet then use number keys for 3-digit combination. Search Dead Guards: stand over body and press spacebar. Drag Dead Guards: stand adjacent to body, aim gun in the general direction of the body and press spacebar. *NOTE: if you have an Apple IIe, the CAPS LOCK key must be down at all times SAVING YOUR POSITION To terminate play and save your position, press ESCAPE (ESC). The next time you load the game, the OPTIONS PAGE will include an additional option: .-------------------------------------------. | | | SKILL LEVEL: RESISTANCE FIGHTER | | | | SELECT OPTION BY LETTER: | | | | A) START A NEW GAME WITH A NEW BUNKER | | AND PRESERVE CURRENT GAME LEVEL. | | | | B) START A NEW GAME WITH A NEW BUNKER | | AND SET GAME TO LEVEL ONE. | | | | C) START A NEW GAME WITH SAME BUNKER. | | | | D) RESUME GAME CURRENTLY IN PROGRESS. | | | | PRESS RETURN TO BEGIN GAME | | | `-------------------------------------------' Select option D to continue the game you've previously saved. If you select any of the other options, you will lose the game you've saved. ADVANCING TO ANOTHER RANK You can play at five skill levels of increasing difficulty. When you successfully complete the first skill level, you will be able to try again at a more difficult skill level. You also have the option of returning to a lower skill level. The skill levels are listed below: RESISTANCE FIGHTER ALLIED INTELLIGENCE AGENT TOP SECRET OPERATIVE MASTER SABOTEUR ELITE STRIKE FORCE SPY [These instructions are complete. Minor editing was made to remove superfluous Commadore instructions and to account for missing diagrams.] ________________________ More on Beyond Castle Wolfenstein ... ===================================== CASTLE WOLFENSTIEN ][ ===================================== THIS IS A SOFTDOC TO ALL THE COMMANDS AND THE OBJECT OF CASTLE WOLFEN- STIEN ][. WRITTEN BY: ZOLTON & MR. BUSTER ===================================== THE OBJECT ---------- THE OBJECT OF CASTLE WOLFENSTIEN ][ IS THE FOLLOWING: YOU HAVE TO KILL HITLER. YOU ACHIEVE THIS BY BLOWING UP THE CHAMBER WHICH HE IS IN. ===================================== COMMANDS -------- H)..............PUT GUN IN HOLSTER U)..............GET OR DROP AN ITEM B)..............DROP BOMB R)..............RESET BOMB TIMER M)..............BRIBE GUARDS :)..............EXCHANGE WEAPONS RET)..............TAKE INVENTORY 1-5)..............PRESENT PASS 1-9)..............UNLOCK CLOSETS SB)..............SEARCH BODY/CLOSET JOYSTICK, KEYBOARD, OR PADDLES CAN BE USED. THE KEYBOARD CONTROLS ARE AS FOLLOWS: MOVING: (NOTE: S=STOP) \ ! / = Q W E - S - = A S D / ! \ = Z X C SHOOTING/STABING: (NOTE: ALL YOU NEED TO DO WITH THE DAGGAR IS TO WALK INTO SOMEONE, IT AUTO- MATICALLY KILLS HIM.) AIMING: (NOTE: L=FIRE) \ ! / = I O P - L - = K L ; / ! \ = , . / JOYSTICK CONTROLS: ------------------ USE THE JOYSTICK TO MOVE WHEN YOU WANT TO AIM YOUR GUN HOLD DOWN BUTTON (0) AND MOVE THE JOYSTICK. TO SHOOT PUSH BUTTON (1), AND TO PUT AWAY THE GUN PUSH BUTTON (0) WHILE NOT MOV- ING THE JOYSTICK. PADDLE CONTROLS: ---------------- TO USE THE PADDLES: TURN THE PADDLE (0) FOR YOUR DIRECTION OF MOVEMENT AND HIT BUTTON (0) TO MOVE.TURN PADDLE (1) TO AIM YOUR GUN AND PUSH BUTTON (1) TO FIRE. ===================================== INSTRUCTIONS ------------ NOW FINALLY FOR THE INSTRUCTIONS. WHEN YOU FIRST WALK INTO A ROOM A GUARD WILL ASK YOU FOR A PASS. YOU CAN EITHER ENTER A NUMBER FROM 1-5 OR BRIBE HIM BY USING THE "M" COMMAND. WE FOUND THAT THE BEST METHOD OF DISCOVERING WHICH PASS TO USE IS BY DOING THE FOLLOWING: GIVE THE GUARD THE FIRST PASS, THEN IF HE DOES NOT ACCEPT IT HE WILL TAKE THE PASS AND ASK YOU FOR ANOTHER ONE. YOU SHOULD THEN BRIBE HIM. GO ON TO THE NEXT ROOM REPEATING THE ABOVE STEPS UNTIL YOU FIND THE CORRECT PASS. (NOTE: MAKE SURE THAT YOU HAVE ENOUGH MONEY TO BRIBE THEM WITH.) ALSO WHEN YOU GO INTO A ROOM MAKE SURE THAT YOUR GUN IS OUT OF SIGHT. TRAVEL THROUGH THE MAZE OF ROOMS BY EITHER USING THE MAP OR GOING THROUGH IT AT RANDOM PATTERN COL- LECTING THE DESIRED SUPPLIES NEEDED TO KILL HITLER. IF YOU COME UPON A LOCKED CLOSET YOU MAY EITHER SHOOT IT OPEN (A DANGEROUS METHOD) OR OPEN IT BY DOING THE FOLLOWING: EACH DOOR HAS A 3-DIGIT CODE. TO UNLOCK THE CLOSET YOU MUST ENTER THE PROPER CODE. THIS IS ACHIEVED BY RANDOMLY SELECTING THE FIRST DIGIT (EX. 4). IF YOU HEAR A "CLICK" YOU KNOW THAT THIS IS THE FIRST DIGIT OF THE CODE. YOU THEN GO ON TO THE NEXT DIGIT BY FIRST ENTERING THE CORRECT FIRST DIGIT AND THEN ENTERING A SECOND NUMBER. IF YOU DONT HEAR A CLICK TRY THE PROCEDURE AGAIN BUT WITH A DIFFERENT DIGIT. YOU THEN DO THE SAME THING WITH THE THIRD AND FINAL DIGIT. IN THESE LOCKED CLOSETS YOU MAY FIND A VARIETY OF DIFFERENT THINGS. FROM SECRET PASSAGES TO THE BOMB ITSELF (WHICH WILL BE LATER EX- PLAINED.) YOU MAY ALSO FIND A DAGGAR INSIDE ONE OF THE LOCKED CLOSETS. THE DAGGAR IS A VERY USEFULL WEAPON. IT ENABLES YOU TO KILL GUARDS WITHOUT WASTING BULLETS. ALL YOU NEED TO DO IS WALK INTO A GUARD WHILE HIS BACK IS TURNED AND HE WILL INSTANTANEOSLY DIE. TO SWITCH WEAPONS FROM THE GUN TO THE DAGGAR OR VISA VERSA YOU TYPE A COLON. YOU MAY ALSO FIND A MEDICAL KIT INSIDE ONE OF THE LOCKED CLOSETS. THIS IS VERY USEFUL IN CASE YOU ARE WOUNDED. TO USE THE MEDICAL KIT TYPE IN "F" AND THE COMPUTER WILL REPLY WITH "BANDAGING...". THERE ALSO CAN BE FOUND A TOOL KIT, BUT TO OUR KNOWLEDGE, THERE IS NO APPARANT USE FOR IT. ANOTHER FEATURE OF CASTLE WOLF- ENSTIEN ][ IS THAT THERE ARE SEAT- ED GUARDS IN VARIOUS ROOMS. THESE GUARDS WILL ALSO ASK YOU FOR A PASS, BUT IT IS TO YOUR ADVANTAGE TO BRIBE HIM. BY DOING THIS, HE WILL GIVE YOU VALUABLE INFORMATION WHICH WILL COME IN HANDY IN LATER PARTS OF THE GAME. HE CAN GIVE YOU FOUR TYPES OF INFORMATION: A) HE TELLS YOU WHAT PASS TO USE ON THAT CURRENT LEVEL. B) HE GIVES YOU A COMBINATION WHICH MAY BE USED ON ONE OF THE CLOSETS. C) HE TELLS YOU THE CIRCUIT BREAK- ER NUMBER THAT IS USED TO TURN OF THE ALARM. D) HE GIVES YOU CERTAIN HINTS ABOUT THE GAME. INSIDE A HEAVILY GUARDED ROOM, ABOUT 4 OR 5 GUARDS, THERE IS A CLOSET IN THE CENTER OF THE ROOM WHICH CONTAINS A METAL BOX. ON THE BOX THERE IS A LOCKED PANEL AND THE CIRCUIT BREAKERS. USUALLY TO TURN OFF THE ALARM, YOU MUST ENTER THE NUMBER OF THE CIRCUIT BREAKER. THIS ACTS AS A TOGGLE SWITCH WHICH WILL TURN THE ALARM ON AND OFF. THE BOMB -------- ONE OF THE MOST IMPORTANT ELEMENTS OF THE GAME IS THE BOMB. YOU FIND IT IN A LOCKED CLOSET AND USE IT TO ASASINATE HITLER AND THE CABINET MEMBERS. WHEN YOU PICK UP THE BOMB A BUILT-IN TIMER AUTOMATICALLY STARTS. IT STARTS AT 1002 AND WHEN IT REACHES 0 IT BLOWS UP. TO PRE- VENT THIS FROM HAPPENING PREMATURLY YOU MAY HAVE TO RESET IT PERIODIC- ALLY. THIS IS DONE BY FIRST DROPPING THE BOMB (TYPE "B") AND THE HITTING "R". YOU WILL THEN SEE THE MESSAGE "RESETING TIMER...". WHEN THIS IS DONE YOU PICK UP THE BOMB (TYPE "B" AGAIN) AND THE TIMER WILL RESTART AT 1002.(NOTE: MAKE SURE THAT NO GUARDS SEE YOU WHEN YOU PERFORM THIS PRE- CEDURE.) TO KILL HITLER YOU MUST TAKE THE BOMB TO HIS CHAMBER, PLACE IT NEAR THE DOOR, AND RETURN BACK TO PLACE WHERE YOU STARTED FROM. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= THE MAP -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- @=ROOM !=PASSAGE -=PASSAGE ===================================== LEVEL I ===================================== @--@--@ @ <---ELEVATOR TO ! ! ! ! LEVEL ][ @ @--@--@ ! ! ! @ @ @ @--@ ! ! ! @--@--@--@--@ ! ! ! ! ! @--@--@--@ @ ! @ <---THIS IS WHERE YOU START ===================================== LEVEL ][ ===================================== @--@ @--@--@ ! ! ! ! ! @--@ @--@ @ ! ! ! ! @--@--@--@ @ ! ! ! @--@ ! ! ! @ @--@ ! ! ! THIS ---> @ @--@ <--- THIS IS WHERE IS WHERE THE ELEVATOR YOU START. TO LEVEL III IS. ===================================== LEVEL III ===================================== @ @--@ <--- THIS IS WHERE ! ! HITLER IS !!! THIS ---> @ @--@ IS WHERE ! ! ! YOU START @ @--@ ! ! @--@--@ ===================================== THUS COMPLETES THE MAP OF CASTLE WOLFENSTIEN ][ ENJOY THE GAME AND DON'T FORGET TO CALL: THE STOREROOM I (201) - 647 - 7980 THE ARMOURY (201)267-1207 THANX---> ZOLTON AND MR. BUSTER +-----------------------------------+ ! ! ! WATCH FOR MORE SOFTDOCS ! ! WRITTEN BY: ! ! ZOLTON AND MR. BUSTER ! ! APPEARING ON THIS ! ! AND OTHER FINE ! ! BOARDS AROUND ! ! THE COUNTRY ! ! ! ! ! ! WRITTEN ON: ! ! MAY 12, 1984 ! ! ! +-----------------------------------+ Beyond Castle Wolfenstein Feb 2000 update Below is some info on game controls ... To Move, use Joystick or Keys Q W E A S D Z X C To Aim, use Keys or press "fire button" and use Joystick (When using the Joystick, you must release the button and stick at the same time for the aim to take effect.) I O P K L ; , . / L to shoot gun (or press Joystick "second button" = Button 1) H to holster gun (or press Joystick "fire button" with stick centered) : to switch weapons (you must have a dagger to switch to it) B to drop/pick up bomb R to reset bomb 1-5 to show pass M to bribe guards F to use first aid kit U to use contents of open closet CTRL-T to use tool kit CTRL-K to use keys RETURN to list personal supplies ESC to end play and save (also to exit demo) To Unlock a closet aim gun at closet and use number keys (0-9) for 3-digit combination To Open a closet aim gun at closet and press SPACE To Search dead guards stand over body and press SPACE To Drag dead guards stand near body, aim gun at body, and press SPACE Rubywand _______________________ Author: mkelsey@eecs.wsu.edu Good practice: if the alarm goes off, get to the nearest circuit breaker and turn the alarm off. If it jams, shoot at it. Try to find secret passages that lead from 1st floor to 3rd floor (downstairs). --These don't always exist, and sometimes only go down one one floor. (Jake Wildstrom) Don't switch weapons or reset the bomb timer amongst guards. --Switching weapons is fine, actually. Drawing a dagger though, even to open a door, pisses them off. Switch to gun before opening doors in occupied rooms. (Jake Wildstrom) On "Elite Strike Force Spy" or "Top Secret Operative" guards sitting at their desk will happily get up from their desk and trigger the alarm. If you've bribed them or they've taken one of your passes you can use hold them up at their desk, holster you gun, quickly draw it out and by that time they'll have stood up from their desk. Now you can get your stuff back. To find bomb: The bomb is always located (I think) one screen right and two or three screens up. -/\/\ichael- ------ Author: Olafur Jon Bjornsson One more thing, the map of the Castle is always the same so you can draw it and reuse as often as you like. --------- What is excatly the use of the dagger? Author: Jason Compton Rather than shooting people (noisy, can miss, uses up bullets), you can aim the dagger at them and simply run into them. Much more effective from behind. If you're in a room with two or more guards and need to bump one off, it's a much safer way of doing it, rather than shooting your gun and causing the other guard to signal for help. --------- To switch weapons (ref: knife dagger) Author: Donald Lee (leed@sfsu.edu email 1997/03/06) Had the same problem for years until I somehow discovered it. It's control-shift-colon. You should have your dagger in hand. :) -Don -------- Due to the success of Castle Wolfenstein a sequal was made a bit later. It was called Beyond Wolfenstein. This time there were guards with pass-codes, dogs and the goal was to plant a bomb near Hitler and blow him off! -Barnoz (Paradox Email: paradox@cam.org) -------- In BCW you could hold guys up and steal their stuff and then shoot them while they still had their arms up. -Scott Adler