Deathlord Manual Electronic Arts (C) 1987 By: Al Escudero and David Wong Ok, here are all the needed docs for Deathlord EXCEPT the map. I have been unable to find my copy of the map. (It HAS been a while after all... .) As soon as I do I'll scan it in, it WAS a partial map of the various islands and very rough as it was so you may be able to get along without it with just a bit of exploring ....... Included here are the following: Intro : Introduction from the Manual and Box QuickRef : Quick Reference card Chars Info : All the tables needed to build a party Spells Info : List of spells quick hints from me: - spend a LONG time making a party, trust me it's necessary - quickie cheat #1: Form any party, start game, pool gold to one char, save, disband party. Quick way to get some much needed gold. - quick cheat #2: if you do anything nasty in a town (like attack a ship or a guard, the guards are all pissed at you FOREVER even if you leave the town and come back... this can be avoided by write protecting the scenerio disk as you leave town................... Good luck! Any questions, if I can help: Boris Tsipenyuk consult@cloud9.net ------------ Introduction ------------ Emperor's Exhortation: Once, my kingdom knew peace. Now it only knows evil. Renegade forces have infested my realm, destroying Kodan's second largest city. Their Provocation's continue unabated, threatening the safety of my people and making travel unsafe in many parts of my kingdom. They approach the seat of my power, lurking insolently in the catacombs under my castle. At the head of the devilry is an outcast wizard. Plans to dispatch him have failed, as he has set up magical barriers that have befuddled even my most experience scouting parties. As the Ninth Emperor of the Kingdom of Kodan, I call upon you, brave adventurers, to seek out the source of the living malice and restore calm and civility to Kodan. For your success, I promise these riches: 100,000 pieces of gold and choice southern lands for each member of your party. Beyond these, you will bring honor to your family name, a name which will be repeated through the centuries with great reverence. Whether you are driven by ancestral duty or adventurous desire, go forth with fortune in your future. Be diligent in your journey. Guard yourself in battle, recover from the setbacks that may befall you, and above all, pleasure in the nobility of your cause. Remember, he who fights and dies is honored, but he who fights and lives is honored AND rewarded. Emperor Nakamoto. Greetings from the Deathlord Stupid adventurers! Your weak party is not enough to stop even my most slack-spined drone. I would encourage you to stay in he security of your little homes, but I thrive on misery and dread. Y our futile quest to stop me is sure to yield just that. Even if you defeat my lowly pawn, you still must answer to me, face to face. Should you insist on pursuing this fatal course, I offer these clues: Seven words, six items and your ineptitude prevent us from meeting. Go Now. And prepare to embrace your emperor in my hell. Stuff off the Box: Weird-acting people. Monsters. Samurais and Ninjas. Evil. folks so nasty no one calls them quaint. Dungeons everywhere - dungeons, dungeons, more dungeons. and continents .... too many for map. A world that never stops and comes fast. And I,a mortal with hurting head,a keyboard and few hundred hours to give am bound by duty more venerable than time to save life of Emperor. Must save him from a Deathlord out of a mind past Byzantine. Next time,take harmless Niagara Falls tour instead --------------- Quick Reference --------------- - When you see a + next to your character it means he is ready to move up in levels. Go to a large town and train him to gain higher levels. - A character can have ONE the following items: - Hand weapon, missle weapon, armor, shield, misc. armor, misc. item, jewelry and a scroll. - Time passes at about 1 hour for every 5 real minutes, pressing spacebar will "waste time" sunset is at 6:00pm sunrise is at 4:00am - Any specific dungeon level will fit on an 8x11 sheet of graph paper. Game commands: A - Attack (initiates combat) B - Board/Disembark ship / also Breaks camp C - Cast spell, shift-? will list spells character knows. D - Drop E/F/G/T (equipment,food,gold,torches) dropped items can't be picked up E - Enter F - Search G - Get, opens chests, coffins and coffers, removes money from urns and steals from a merchant's counter. H - try to hide from monsters I - North J - West K - East M - South L - Light Torch N - New leader (default user of commands such as pick) O - Orate - (B)uy, (S)ell, (C)hat,(T)alk,(I)nquire,OG offer gold to someone who says "pay up",OI offer item P - Pick Lock Ctrl-P - Pitch Camp Q - Save Game R - Read S - Smash T - Give E/F/G/T (equipment,food,gold,torch) to another char U - Use (** indicated unlimited usage) V - View/Look at a adjacent object W - Ready Weapon (O)pen hand, (H)and weapon, (M)issle Weapon X - Exchange equipment between chars Y - Yess Z - Drink from adjacent water source. 1-6 - display stats for characters Enter - Shows party leader Ctrl-A Assigns up to four macros 1-4 ("," works as a return ex: c,nasu) & - execute macro 1 ' - execute macro 2 ( - execute macro 3 ) - execute macro 4 Ctrl-S toggle sound # - Reorder party $ - Pool Gold : - Time Lag ^ - Climbs out of Pit COMBAT: first Three characters may attack. A - Attack F - Flee C - Cast N - negotiate with monster # - reorder S - Skip current character W - ready weapons I THINK Macros work as well ---------- Characters ---------- Races: Humans (Obvious) Toshi (Something like Elves) Nintoshi (Half-Elf) Kobito (Dwarves) Gnome (Dwarves who like to be outside) Obake (Dumb Elf?) Troll (big strong & Dumb) Ogre (Human/Troll Hybrid) Attribues, all obvious with a few notes: Strength, Constitution, Size, Intelligence (Helps recover power faster),Dexterity, Charisma and Power (for magic, 4th level spell requires 4 points of power) Classes: 1 Senshi (Mercinaries, can use any weapon or Armor) 2 Kishi (Paladen, has some Shisai Spell power) 3 Ryoshi (Rangers, some shizen spells) 4 Yabanjin (Barbarians) 5 Kichigai (Good on offence but limited Armor) 6 Samurai (fight best with "weapons of honor" no idea) 7 Ronin (evil fighter some Shisai Spells) 8 Yakuza (Theives) 9 Ansatsusha (Fighters with some theiving skills) 10 Ninja (Hand to hand combat specialists) 11 Shukenja (similer to Ninja with some undefined magic ability) 12 Shisai (Clerics/healers) 13 Shizen (Druids) 14 Mahotsukai (Wizards) 15 Genkai (Illusionist) 16 Kosaku (Peasent) Alignment: Some classes get automatic assignment, some combos can't be in the same party but unclear how. Tables: (note: you can have a MAX of 3 weapons: missle, hand weapon or open hands, see below for what the #s mean) Class: Armor: Misc. Armor Weapons: Weap. Type: Start HP: Shield: Senshi 3 any 3 1 10 Any Kishi 3 any 3 1 8 Any Ryoshi 2 any 3 1 9 Any Yabanjin 1 any 3 1 12 Any Kichigai 2 any 3 1 11 Any Samurai 3 any 3 2 9 Any Ronin 3 any 3 1 8 Any Yakuza 1 Gloves 2 3 6 Gloves Ansatsusha 1 Gloves 3 3 6 Gloves Ninja 0 Gloves 2 4 7 Gloves Shukenja 0 Gloves 2 3 5 Gloves Shisai 2 Jingasa 1 5 8 Jingasa Shizen 2 Jingasa 1 5 8 Jingasa Mahotsukai 0 Gloves 0 6 4 Gloves Genkai 0 Gloves 0 6 4 Gloves Kosaku 1 Gloves 2 3 6 Gloves Weapons allowed: 1 - Tanto, Bo-Staff, Jo Stick, Sai, Masakari, Glaive, Naginata, Sling, Light Bow, Crossbow, heavy Bow, Great Bow 2 - Tanto, Bo-Staff, Jo Stick, Sai, Masakari, Glaive, Naginata, Wakizashi,katana,Sling,Light Bow, Crossbow, heavy Bow, Great Bow 3 - Tanto, Bo-Staff, Sai, Masakari, Light Bow, Crossbow 4 - Tanto, Bo-Staff, Sai, Nanchaku, light bow, crossbow, shuriken 5 - Jo Stick, Sling 6 - tanto, bo staff Armor: 3 - Any kind allowed 2 - Haramakido is max max 1 - Harame-do is max 0 - cloak Shields come in Small, medium or large. Misc. Armor is: Gloves, Jingasa, Gauntlet and Kabuto Confused yet? Don't you wish you read more Teenage Mutant Ninja Turtles? Some Translations: Do-Maru: Full Body Armor Hara-ate: Chest plate Haramakido: Near full body armor Harame-do: Studded leather Jingasa: Studded leather Kabuto: Great healm Masakari: Heavy battle axe Naginata: Staff with cleaver Tanto: Dagger Wakizashi: Short samurai sword Yoroi: Full body armor over chain mail Ok, below is a list of what race can be what class and the stats range: Human Toshi Nintoshi Kobito Gnome Obake Troll Ogre Range: STR 3-18 3-13 3-15 8-19 5-18 3-15 11-21 8-19 CON 3-18 3-13 3-15 8-19 8-18 3-16 11-20 8-19 SIZ 8-18 3-12 5-14 3-8 3-6 3-7 13-21 11-19 INT 3-18 8-19 6-18 3-16 3-17 3-14 3-11 3-13 POW 3-18 8-19 6-18 3-16 3-17 3-14 3-11 3-13 DEX 3-18 7-18 5-18 3-16 3-16 3-14 3-10 3-12 CHA 3-18 8-19 5-18 3-16 3-17 3-18 3-12 3-14 Class Availability: Class: Senshi Y Y Y Y Y Y Y y Kishi Y Y Y N N N N n Ryoshi Y Y Y N N N N n Yabanjin Y N Y Y Y Y Y y Kichigai Y N Y Y Y Y Y y Samurai Y Y Y N N Y N y Ronin Y Y Y Y Y Y Y y Yakuza Y Y Y Y Y Y Y y Ansatsusha Y Y Y Y Y Y Y y Ninja Y Y Y N N Y N n Shukenja Y Y Y N N N N n Shisai Y Y Y Y Y Y Y y Shizen Y Y Y Y Y Y N y Mahotsukai Y Y Y N N N N n Genkai Y Y Y N Y N N n Kosaku Y Y Y Y Y Y Y y Minimum Stats Required: STR CON SIZ INT DEX CHA POW Senshi 11 -- -- -- -- 9 -- Kishi 11 13 -- 11 -- 11 13 Ryoshi 11 13 -- 11 -- 11 -- Yabanjin 13 13 -- -- -- -- -- Kichigai 13 -- -- -- -- 11 -- Samurai 11 11 -- -- -- 13 -- Ronin 13 11 -- 11 -- 11 -- Yakuza -- -- -- -- -- 13 -- Ansatsusha 11 -- -- -- -- 13 -- Ninja 11 13 -- -- -- 15 -- Shukenja 11 13 -- 11 -- 13 -- Shisai -- -- -- 11 -- 9 -- Shizen -- -- -- 11 -- 9 11 Mahotsukai -- -- -- 11 -- 9 -- Genkai -- -- -- 11 -- 9 -- Kosaku -- -- -- -- -- -- -- ------ Spells ------ Level Of spellcaster: Max Level of Magic: 1 1 3 2 6 3 10 4 14 5 19 6 24 7 SHISAI (Cleric) Level 1: AKARI Light (In Dungeons) KATAI Protective Area (Cumulative) NASU Cures 1-8 H.P. 2 DOSOI Slows Effect of Poison TSUIHO Turn Undead MOTU Paralyze 1-3 Monsters 3 MOTUNASU Cures Paralyzation (except of caster) ONKEI Bless Party for duration of Combat MOAKARI Better Light Spell 4 MONASU Cures 17-32 H.P MAKATAI Defence Aura for Combat DONASU Cures Poison 5 INOCHI Restore Life (-1 con & 1 h.p.) HONASU Cures 33-64 H.P. HINAGU Offensive Spell 6 KURENZA Offensive Spell KAERU Teleport Spell (cast, type in word, later "Y"ell word to teleport there) ALNASU Cures all Damage 7 MOINOCHI Restore Life (!=Petrification), can be repeated if faiils.. YAWARISHI Restore Stoned Chars. SHINSEIGO Remember Earth Maw from Bard's Tale III ? SHIZEN (Druid) 1 HIKAKOMU Bonus to Strike for one Char. KUSAMOTSU Entwines 1-4 monsters in Plants ICHIHAN Scry-Sight (Depth Only) 2 DUNASU Cures 1-9 H.P. MOYA Helps to Escape Combat KINO Reduces A.C. for Combat (Cum.) 3 KONPASU Locate land at Sea BYOKINASU Cures Most Illnesses & Diseases YOBUZUMA Nasty Offensive Spell 4 HITATE Resist Fire/Heat (!=magical) SANTATE Protects from most Acids TABEMONO Create food from Vegetation 5 HIKABE Offensive Spell JISHIN Earthquake Spell DRUNASU Heals 17-32 H.P. 6 KYOKI Makes Monsters go Nuts TSUKAKUSU Lets party take form of Terrain HIARASHI Offensive Spell 7 KONRAN Daze Monsters till they can be killed KOMARU Instant Kill for One Enemy DRUINOCHI Restore Life (-1 Con MAHOTSUKAI (Magic-User) 1 NERU Sleep for Weak Creatures TATE Shield (Cumulative) TODO Magic Missle 2 YOWAMERU Weakens Monsters (Cumalative) KOWA Fear for One Creature (Flees) CHIKARA Strength (Cum.) for Party 2 3 ISOGU Extra Attack per Round in Combat KUMO Entangles Monters in Web ZUMA Lightning Bolt 4 UGOKU Blink 1-8 spaces (not thru walls) MOKOWA monsters flee , Will leave treasure HITAMA Fireball 5 KOORI Ice Storm HOHYO Invisible during Combat DOKUMO Smoke/Kills some Creatures 6 UNMEI Power Word: Kill ARASHI Nasty Roasting Spell KOROSU Kills Hostile Creatures 7 UNPAN Up/Down Teleport upto 4 levels TAIYOHI Powerful offensive spell TOKI Time Stop GENKAI (Illusionist) 1 HIBANA Sparks SHOTEN Better chance to Hit KIRI Darkness for Fleeing 2 HIKKO Light (Indoors) NIJIN Makes Players Blurry MEKURA Dancing Lights 3 KAWA Fear (1-3 Monsters) MAMOTU Paralyze NIGERU Thick fog helps party escape during combat 4 MANIJIN All Living Chars Invisible-Combat KAKUSU Blends with Enviroment-Stand Still GENEITODO Phantom Missles 5 MEIRO Dancing Lights MANIGERU Special Effects for escape YUJO Friend (Combat) 6 UKU Water Walk MAKAWA Fear KOTOBA Kills some Creatures 7 HONIGERU Flee from Combat almost always TSUKIHI Offensive Flame Spell YUREI Party looks like Monsters