from: the Asimov collection ---> Extension 1200 Presents: <--- TRANSYLVANIA ][: The Crimson Crown A Quick Solution And 'Deductive Cheating' Written by: THE SHEIK/Extension 1200 Ware, Cheat, & Solve Dist by Ext1200 Written for ElvenRealm: 312/382-1369 Ware released 8/8/85. Solution released 8/11/85. Solution Time:1 day. (Sol.Time. is how long this adv takes an average player (me) to solve.) Part I : Deductive Cheating The following methods can be used to provide hints, if you don't want the exact solution. This alternate approach can sometimes prove to be just as challenging as playing the game. For those who do not want the exact solution, but would rather try my alternate approach, I have included some ways to get help... First, run the program. When you get to the first room, everything has been loaded up, and you are ready to go. Hit ctrl-reset. Type this in for a list of the game's main responses: ]NEW ]10 FORX=1TO100:&?X,X,X:?:NEXTX ]RUN Now for the pics, and objects... reboot the disk, hit reset once again from the main prog. Now catalog the disk. Objects are titled with "O(object#).SPC", Pics are titled with "R(pic#).spc". a quick examination of the program reveals a simple way to see any of the graphics that you want.. This sometimes proves helpful, as you can find out where the game leads, and where you should be looking for secret exits, etc: FOR ROOMS: ]HGR ]BLOADR(room#).SPC,A5121 ]GOSUB320 FOR OBJECTS: ]HGR ]BLOADO(object#).SPC,A5121 ]GOSUB325 Looking through the program, you will find that the variable 'X' stands for the interpretation of the object (2nd word) of your input, 'P' is the room number, and 'V' is the verb >AND THE LINE NUMBER THE PROG GOES TO TO PRINT THE RESULT OF THAT VERB WHEN COMBINED WITH OBJECT 'X'<. Now we examine the program. You will notice that before every input, the program goes to 7000. It might be a good idea, therefore, before looking through the program for help, to add a ?"X=";X;",P=";P;",V=";V before the other commands at 7000. This will let you know where you are, and what the programs interpretation number is for what you type in. Later, when you look through the program, you will find lines like: XXXX IF X=49 THEN ....etc...., and you will need to know how to get X to equal that number, etc. Right now I will quickly review the game structure. XAPOV.SPC=MAIN TITLE ("GUIDE") KOKO.SP=PART OF ABOVE S0.SPC=PIC OF SAGE'S EYES S1-5.SPC=SAGE'S WORDS R0-40.SPC=ROOMS O0-24.SPC=OBJECTS MT=MAIN PROGRAM (BASIC) DATA=SAME AS SAVED GAME,LOADS EVERY TIME UNLESS YOU RESTORE GAME And now for the solution, give/take a few minor/major points of the game(!)... Part II : The Solution Hints/by Room: CRYPT:PUSH BUTTON,READ SIGN,SAY WINDMILL MISTY CAVE:LOOK CRYSTAL BALL:LOOK BALL BEHIND IRON DOORS:ERIK,GET SWORD ROOM BELOW STAIRS:LIGHT CANDLE WITH TORCH GRIFFIN'S DEN:TALK GRIFFIN,Y,FEAR,CLOUD,DREAM SHADY TREE (W/CAT):SABRINA,CAST SPELL WITCH'S CLEARING:AFTER ERIK DRINKS POTION,E,E,GET FROG,S,S,W,DROP FROG BY LAKE:CLIMB TREE IN TREE:GIVE MOUSE TO OWL IN HOUSE:OPEN CRATE,BURN ZOMBIE WITH CANDLE,GET MOUSE,GET SACK,LOOK SACK, GET FLUTE,GET RING ATTIC:GET CANDLE COBRA ROOM:PLAY FLUTE FAIR-DEAL SAM (MINOTAUR):GIVE COIN FORMER TREASURE ROOM:WAVE CENSER (AFTER LIGHTING PREVIOUSLY),SABRINA,GET SCROLL OUTSIDE WIZARD'S ROOM:WAVE CENSER (AFTER LIGHTING PREVIOUSLY) The following is all you need to type to get through the adventure, and then some.. I kept in some extras so you could see most of the graphics, but left out some other "extras".. E,N,PUSH BUTTON,E,LOOK BALL,W,LOOK,D,D,N,TALK GRIFFIN/Y/FEAR/CLOUD/DREAM GET SCEPTER,S,S,W,N,E,N,U,GET CANDLE,D,S,W,S,E,N,LIGHT CANDLE WITH TORCH, S,W,N,E,N,OPEN CRATE/BURN ZOMBIE,GET MOUSE,GET SACK,S,W,S,S,S,W,U,GIVE MOUSE SABRINA,CAST SPELL,W,WAIT,E/E,GET FROG,S,S,W,DROP FROG,GET FROG,GET COIN,E, N,N,N,N/DROP CANDLE,GET FLUTE,GET RING,WEAR RING,N,N,PLAY FLUTE,W,GIVE COIN, S,GET DIAMOND,N,N,LORELEI Congratulations! End of Part I. (to be continued???) --The Sheik / Extension 1200 --P.S. I wonder if Penguin will still sell this one? Call these... --> ElvenRealm, 10 megs, 312/382-1369 --> Adventurer's Tavern, 4 lines, 45 megs, 714/538-3103 --> Apple Manor, 716/654-POOF --> Asylum ][, 2 lines, 25 megs, Extension 1200 Homebase!, 714-472-8241