Crypt of Medea Most of the walkthrough is from the GameFAQs site at http://www.gamefaqs.com/ . Based upon play using the deprotected copy, one or two corrections have been made and some notes have been added. Since winning is not possible using the old deprotected copy of the game, some changes have been made to produce a version that works better. In a test, the game was won playing the new deprotected version*. Rubywand May, 2001 *The new version of the deprotected copy should be available from Tarnover, Asimov, and other Apple II archive sites. Look for a file named "CryptOfMedea_v2001.zip" or something similar. The new version can be identified after booting by the presence of a version number in the Text displayed in the first room's description-- e.g. "v2001.5". For links to archives, see the Apple II FAQs Game Sites page at http://home.swbell.net/rubywand/A2FAQs7GAMESITES.html . CRYPT OF MEDEA WALKTHROUGH Written by Douglas Cameron 12/1/90 This is a step by step solution to CRYPT OF MEDEA by SIR-TECH, an old Apple adventure but well done. I hope that it will take you through the game to a successful conclusion. Directions (South, Up, etc.) can be entered by by using the first letter (like "S" for "South"). The parser looks for four-letter matches for most other words. (Knowing this can save some typing.) Save the game often because a wrong step can kill you. For example, you will die should you swing on the rope (to cross the ravine) if you are carrying more than just a few items. Going East from the lab with the table without the rod will also kill you. Also there are things you can do which I don't mention in the solution which will get you killed. They are fun to try but not without a save game. When you go down through the trap door, you must have the flask, candle, matches, shovel, and gloves. Get candle, look crypt, look tombstone, pull stone, get matches, light candle, move case, Down, North, burn hand with candle, get shovel, South, Up, dig, pull knob, East, get knife, East, get flask, South, look head, get id, search corpse, get vial, drop shovel, drop matches, drop vial, South, get player, East, open vial, throw vial at web, East, get tape, West, North, North, put tape in player, play tape, drop player, put id in slot, get diamond, West, West, cut glass case with diamond, drop diamond, get mask, get glass, East, East, South, push button, drop candle, wear mask, West, push violet button, East, get rod, push yellow button, push orange button, West, push blue button, East, drop mask, drop knife (you must keep the candle and the glass), North, North, cut rope with glass, get rope. ~~Note: Do _NOT_ press one of the buttons in this room. Pressing the black or white button shocks the human in the tank to consciousness and makes it impossible to win the game. (If you press one of the buttons, you might as well press it again to see what happens and remove all doubt.) South, East, East, throw rope, swing (if you are carrying too much you die). ~~Note: The old deprotected version will not let you swing across even if you are not carrying too much-- the disk reboots. Be sure you are playing the new version*. East, throw glass at mutant, North, get magnet, South, West, swing, West, West, North, use magnet, drop magnet, get key, South, East, East, swing, East, unlock door, South, West, get gloves, wear gloves, East, North, West, swing, West, West, South, South, get dog, North, North, East, East, swing, East, South, South, East, North, throw dog at scum, look moss, turn valve, South, WEST, North, look vat, Down, East, get needle, West, Up, North, West, swing, West, West, South, DROP GLOVES, get matches, shovel, flask, knife, South, East, East, inject mass, drop needle, (go back and get gloves, wear them, return to trapdoor). ~~Note: The business about dropping your gloves and retrieving them after using the needle is new. The game would not allow picking up everything listed. (Don't think I was carrying anything extra ... . It won't hurt to see if you can get all of the items without dropping the gloves.) PULL TRAPDOOR. Down, East, East, dig, drop shovel, get torch, light torch, West, pull switch. ~~Note: Pulling the switch opens a door. You then have three moves to get into the room with the fuse. If you waste a move the door to the room will slam shut in front of you. Since it looks like the door can not be reopened from outside, you will need to RESTORE a saved game and try again. West, West, West, DROP CANDLE, get fuse. Push button (make sure you are wearing the gloves before doing this), East, East, East, South, West, cut lard with knife, get slice, put slice in flask, East, North, West, get burner, light burner, melt slice with burner, drop burner, West, get timbers, East, East, South, West, oil dial, drop flask. West, West, Up, West, South, make bridge with timbers, South, East, East, get earplugs (there is a mole here which you can get but it doesn't appear to have any use), wear earplugs, West, West, North, North East, Down, East, East, East, North, East, Down, East, North, get barrel (don't read the sign), South, West, Up, West, South, West, West, West, Up, West, West, make bomb (you must have the barrel and the fuse), get axe, North. At this point, save the game and turn the sound off with Control-S. Timing is crucial. You must be prepared to enter the next three commands quickly. The timing is crucial and regular Apple II speed necessary - "Normal" speed on a GS will work. Light bomb, drop bomb, South. ~~Note: Maybe this works if playing on the original disk. It definitely does not work when playing on the old deprotected copy version. You will not be able to light the fuse, drop the bomb and get out of the room before the bomb explodes. The new version* of the deprotected copy fixes this glitch by increasing the delay before the bomb explodes. At normal Apple II speed, you have about 24 seconds after the game's warning to drop the bomb and exit the room. So, you do not need to turn off sound or especially rush. (If you are playing on an accelerated IIgs, set speed to Normal.) North, North, use axe, North, Up. You are done - the game records 70 experience points here. I don't think that there are any more.