Swimming Fish



100 REM Load shape table into memory

110 REM

120 FOR A = 8192 TO 8231

130 READ X

140 POKE A,X

150 NEXT A

160 DATA 1,0,4,0 : REM Table index

170 REM Data for fish

180 DATA 78,9,28,28,63,56,63,191,59,23,30,30,30,30,30,30,36,36,36

190 DATA 172,21,21,21,21,21,21,173,41,45,45,40,5,40,40,0

200 POKE,0: POKE 233,32: REM Tell computer where table is stored

210 REM

220 REM

300 REM Make fish 'swim' across screen

310 REM

320 HGR2

330 SCALE= 1: ROT= 0

340 FOR X = 15 TO 250

350 XDRAW 1 AT X,100: REM Draw fish

360 XDRAW 1 AT X,100: REM Erase fish

380 NEXT X



Take me away from this programming stuff.