ANKH by David Van Brink, published by Datamost 1984 64 Rooms: An Adventure in the MetaReal World I am Ankh. The ultimate puzzle. I am under your control. I obey all commands. Do with me what you will. Travel through my MetaReal World and you will unlock many secrets. Many reflections of reflections. But be warned--my puzzles are not easy. Many months may pass before you solve all my puzzles and reach the last room. To be successful, you will have to stretch your powers to the limit. Remember--there are 64 rooms...and only one solution. To move Other Up - I Left - J Down - K Right - L To stop Other space bar To Fire Up - E Left - S Down - D Right - F To Touch or Up - Ctrl E take Object Left - Ctrl S Down - Ctrl D Right - Ctrl F To Set Object Down press number key 1,2,3, or 4 To Rest press Press V to control volume Choose. The path to enlightenment takes many directions. Discoveries can be made by simply experimenting with various possibilities. The MetaReal World lies with the East Wind. Take control of your Other Open the first door to begin the journey The object is to solve puzzles, open doors and travel through all 64 rooms The puzzles may be solved by a combination of logic, destruction, and the scientific method. Watch your Karma! Karma is the green or white line to the right of the Ankh Field. Your Other loses Karma by rubbing walls or objects. Your Other gaines Karma by entering new rooms and touching or shooting objects. The rooms are divided into like-behaviour. Be aware of the background. Listen to sounds! When your Other touches or shoots an object, and you hear a sound, you have triggered an action in another room. You may pick up as many as four objects, storing them in the boxes at the top right-hand corner of the game screen. These may come in handy later in other rooms. To set an object down, press the appropriate number key. Any objects picked up will be set down in the same direction and at the same distance. Many objects may be carried to any room. X’s - Objects to shoot (bad) triangles - Objects to get (good) squares - Objects to use (functional) Score = Rooms + Objects + Bonus The triangles are a key to solving the final mystery. Amen-Ra leaves you with one clue: Sound on pitch creates ideas and emotion Sequence your hearing to cross Ankh’s ocean