Subject: Re: Rare IIgs GamesPath: lobby!newstf02.news.aol.com!portc03.blue.aol.com!newsfeed.cwix.com!128.230.129.106!news.maxwell.syr.edu!news.mel.connect.com.au!news.netspace.net.au!not-for-mailFrom: trout@netspace.net.au (SE)Newsgroups: comp.sys.apple2,comp.emulators.apple2Date: Thu, 17 Jun 1999 12:39:44 GMTOrganization: A customer of Netspace InternetLines: 29Message-ID: <3768ea3b.5825305@news.netspace.net.au>References: <helix-1306991309570001@c53h3-asy24.newcastle.edu.au>NNTP-Posting-Host: dialup-m1-39.hobart.netspace.net.auX-Trace: otis.netspace.net.au 929622680 2016 210.15.253.39 (17 Jun 1999 12:31:20 GMT)X-Complaints-To: abuse@netspace.net.auNNTP-Posting-Date: 17 Jun 1999 12:31:20 GMTX-Newsreader: Forte Free Agent 1.11/32.235Xref: lobby comp.sys.apple2:83904 comp.emulators.apple2:17612On Sun, 13 Jun 1999 13:09:56 +1000, helix@hunter.apana.org.au (HelixEnergy) wrote:>>Zork Zero, I'm coming to the conclusion, does not exist for the IIgs. >Although it was slated to be released by Infocom, along with all their new>text/'graphic adventures in 1988/89, it never appeared as a proper>release.  Rumours of its existance have been fanned by the fact that an>8-bit, 3.5 inch disk version has been floating around, but it doesn't>interest me if its not the 16-bit IIgs native version.>There is an Apple 2 (16 bit?) interpreter for Infocom games here:ftp://ftp.funet.fi/pub/misc/if-archive/interpreters-infocom-zcode/appleII/I haven't tried it so I don't know whether it will handle the laterVersion 6 Infocom games like Zork Zero, Shogun, Journey & Arthur, orif it supports the graphics files for these games (also available atthe IF-archive). But it may be worth a look.In theory I think that the interpreter included in the IIGS version ofShogun should be able to support other games such as Zork Zero in anycase, if you have the data and graphics files from another source.SE  