What KILLED the Apple II
- "The Apple /// was designed to be, among other
things,
- the Apple II killer. Although our customer base
loved
- the Apple II, and sales accellerated for years
as we
- expanded with the growing computer market,
everyone
- in Apple worked for one product only, the Apple
///.
- Such a shame for a company to distance itself
fromthe real world."
- - Steve Wozniak, July,
1997
During the month of June (the month of the birth of the Apple II,
22 years ago) visitors to GS WorldView might like to know what KILLED
the Apple II line of computers.
The question remains: Was the Apple II
line of computers really KILLED?
I guess the answer to this is given below from
within Woz's 'Apple II 20th Birthday Greetings' and also from the
1000's of Internet users that still use, post about on the Apple II
Usenet group, who develop on and in general, throughly enjoy
their Apple II line of computers, each and every
day!
comp.sys.apple2
Date: 24 Jun 97 11:15:29 -0700
- Subject: Re: Apple II 20th Birthday Greetings
- From: Steve Wozniak<steve@woz.org>
- To: "Charles T. Turley" <cturley@grin.net>
-
- It's been 20 years since we saw a new life. The Apple II told
us that we'd from
- then on have the power that Kings never dreamed of. That we'd
forever be more
- independent than ever before. That computers would be fun as
well as exiting and
- interesting. That science fiction was fiction no more.
-
The Apple II was designed by hand using self taught hardware
design techniques. I
- even did a better design with the aid of programs that I ran
on the Apple I. I
- wrote all the code by hand and assembled it myself with the
aid of the 6502
- instruction set card. I wrote a BASIC interpreter, something
I'd always dreamed
- of doing but had never studied, which was most of the work of
designing the
- computer. Actually, I'd dreamed of writing a Fortran compiler
and had never
- before used BASIC. But I could sense the direction that things
were going.
-
- My goals were to build a machine that didn't have to be a
"computer" in the sense
- of previous computers. It merely had to permit me to program
solutions to
- engineering problems in my job at Hewlett Packard and to play
games. I had
- previously designed hardware video arcade games, before games
were programs. One
- of them was "Breakout" for Atari. I decided that it would be
great to be able to
- 'program' the game of Breakout on my Apple II, in BASIC! I
simply added commands
- to draw colors and sense a paddle (which I designed in for
this). I added a
- speaker. One evening in my apartment I programmed the whole
game in about 15
- minutes (BASIC is a very easy language to develope and test
in). No big deal, I
- had expected this. But then I spent a half hour changing
position of things (like
- the score) and shapes of things (like the paddles) and motion
of things (the
- ball) and sounds and colors. The variations that I played with
would have taken
- months, at least, to try in a hardware design. I was shaking
as I called Steve
- Jobs to tell him that the world of game design was going to
change forever. My
- life changed a lot that evening.
-
- We learned a little about what we could do with this machine,
largely to amuse
- our friends with programs that we wrote. We explored the
future of hi-res video
- game programs too. We were a part of the emerging world of
applications software
- for games, word processors, data bases and the like. And then
we got the floppy
- disk!
-
- Visicalc taught us all that a computer like the Apple II,
which had been our
- whole world just by itself, wasn't enough. A huger buying
community was looking
- for solutions to problems. A solution was an application plus
a computer.
-
- We owned the world of personal computing with the Apple II.
This company which
- had been started in cramped apartments full of wires and
tools, and on a lab
- bench in a garage, went public. The company was worth more
after 3 years than it
- is even today. Personal computing was a field open to hit
products as never
- dreamed of in our lifetime.
-
- In a couple of years the Apple II "way" of color, hi-res,
massive memory,
- paddles, sound, built-in BASIC, plastic case, typewriter look,
I/O, floppy, and
- more were being adapted in every cheap knock off attempt. But
never as well as we
- had done. We came to see that the big difference in computers
had to do with
- software, not hardware. The elegant design of the Apple II,
and its importance in
- the wonderful feel of this machine, lost value in the eyes of
many who preferred
- to see cold specs of a product and miss the forest.
-
- The Apple /// was designed to be, among
other things, the Apple II killer.
- Although our customer base loved the Apple II, and sales
accellerated for years
- as we expanded with the growing computer market, everyone in
Apple worked for one
- product only, the Apple ///. Such a
shame for a company to distance itself from
- the real world.
-
- The LISA/Mac technology came along and it was obvious that
once switching, you'd
- never go back. People in Apple, the entrepreneurial campany of
all time, thought
- in terms of building new things and forgot to expand the Apple
II into this GUI
- software. The Apple IIx, early precursor of the Apple II GS,
was killed because
- we didn't expect to sell 20,000 units per month. Thankfully,
the GS was revived
- by a small group who truly believed in it. And thankfully,
they were unhindered
- for enough years that the OS evolved as much more stable and
superior to the Mac
- platform in many ways, on just a fraction of the machine.
-
- Thinking back, I can't remember a single time when I was truly
frustrated with my
- Apple IIs. The II and II Plus started us off. The IIe was
perhaps the most solid
- machine ever to get started with. It came along as schools
started buying
- computers. Even the first HD's came out for it. My IIc is a
memory that is only
- slightly improved on by today's laptops. The GS and it's
various op sys
- incantations gave meaning to many of today's enthusiasts like
yourselves.
-
- The Apple II will live forever, in the hearts of people who
can smile while they
- work, and in the heart of every computer that is a joy to
use.
---------------------------------------------------
- Steve Wozniak
- Los Gatos, CA 95032
- (408) 354-5000
- http://woz.org
---------------------------------------------------
*
- *
Yes,
it
works
as
an
Apple
II
and
also
for
the
needs
of
Apple
II
users.