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Apple IIgs Infocom-type
Games Guide
Apple
IIgs Infocom-type Games Guide-2
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Treasures of Infocom
The Lost Treasures of Infocom was, originally,
released by Activision
for PC in two sets: Lost Treasures of Infocom and Lost Treasures of
Infocom II.
The Big Red Computer Club licensed a couple of interpreters and obtained
the
right to sell an Apple IIgs version of the first Lost Treasures.
Of course, before Lost Treasures, the Infocom text adventures
came on
5.25" Apple II diskettes. Each diskette has a bootable DOS, the game
data, and a
program to interpret the data and interface with the player-- i.e.
the "interpreter".
In the Lost Treasures of Infocom you have the adventure data files
and two interpreters to choose from for playing the games on your Apple
IIgs:
Standard Interpreter ("SI"): file LOST1.SYS16
Game text appears in the standard IIgs desktop window with
scrollbars and options to select fonts. Saved games include the 8K
window
display buffer (i.e. stuff you can scroll through at time of a save
will be
available when the saved game is restored). The SI is a "z3"
interpreter
which can also run many non-Infocom z3 interactive fiction adventures.
Advanced Interpreter ("AI"): file LOST2.SYS16
Game text is in 'text mode' with no font options and no scrollbar.
This interpreter allows switching games without the need to quit
and reload
the program. The Advanced Interpreter does not save a text buffer;
and,
when loading a game saved under the SI, it ignores text buffer information.
The AI is basically a "z5" interpreter which can also run many non-Infocom
z3 and z5 interactive fiction adventures.
The Lost Treasures
Lost Treasures'-1 (for 1.25MB IIgs running
GSOS 5.04 or later) came
on three 3.5" diskettes. Contrary to on-box info, the set includes
19, not 20, games.
The IIgs Reference Card in the box explains that Zork Zero is
not runnable in this
set because it requires a special interpreter which Big Red did not
license.
Zork I Zork II Zork III
Hitchhiker's Guide to the Galaxy
Beyond Zork
Enchanter Sorcerer Spellbreaker
Planetfall Stationfall Starcross
Moonmist
Deadline The Witness
Suspect
The Lurking Horror
Ballyhoo Infidel Suspended
The Lost Treasures'-2 collection of
eleven adventures was not released
for Apple II. However, it is only necessary to move the 'game' file
from PC to
GS and set correct file type information in order to run a Lost
Treasures'-2
adventure using one of the two Big Red interpreters.
A Mind Forever Voyaging
Border Zone Bureaucracy Cutthroats
Hollywood Hijinx Nord and Bert
Plundered Hearts Sherlock
Seastalker Trinity Wishbringer
One classic, Leather Goddesses of Phobos, was not included in
either
Lost Treasures collection. Fortunately, Asimov-Georgia's
Infocom collection
has a deprotected copy of the disk*. Using T.A. Phelps's Infosnarf,
it was easy
to extract the game data file and adjust its type for use with the
interpreters
supplied by Big Red with Lost Treasures'-1.
Leather Goddesses of Phobos
Playing the Adventures
Once the files are downloaded and moved to your IIgs, unshrink them
using GS-ShrinkIt or Balloon2 to diskette, hard disk or Zip disk. To
play an
adventure, you can just start an interpreter (e.g. by double clicking
on its icon).
First, the Lost Treasures title screen will appear and then you
will get
a list of the games in the current folder which you can run via
the interpreter.
The AI can run all of the adventures. The SI can run all excep nine
of the
more recent releases. Games which will run only under the AI are ...
A Mind Forever Voyaging
Hitchhiker's Guide to the Galaxy
Beyond Zork Sherlock Trinity
Bureaucracy
Border Zone Hollywood Hijinx Nord
and Bert
Installation on Hard Disk
1. Create a folder (such as "Infocom") for
your Infocom games and interpreters.
2. Copy interpreter files LOST1.SYS16 and
LOST2.SYS16 to the folder
3. Copy game data files (e.g. those files
with names like "Enchanter",
"Starcrossed", etc.) to
the folder
Where to Start?
If you're new to Infocom text adventuring,
then, coming suddenly upon so
many choices may, itself, be daunting. You could start at the beginning,
with
Zork, in a forest clearing near the legendary small white house, and
continue
on to Zork II and Zork III. Or, you might begin with the best of Zorkian
questing at Enchanter. On the other hand, a newbie to text adventures
might
want to start with Wishbringer.
'Infocoms' can take you to many realms. Sci-fi
fans may want to start
with Planetfall. Other excellent choices include Plundered Hearts--
you're
a damsel thrust amongst a crew of pirates-- and Infidel, which sends
you
into a puzzle-laden pyramid. You can find out lots more about the scenarios
at the Infocom Home Page.
Today, Activision
creates worlds wrapped in SVGA color and
wave-table audio, including some new Zorks. Part of the unique fun
of classic
Infocom adventuring is that your input is just text plus, sometimes,
a map, letter,
info wheel, or similar item. The characters, scenery, and sounds 'happen'
in
your head.
Thanks to the Infocom Home Page for the logo
graphic and background.
Thanks to Dean Cyberon, the Big Red Computer Club, Activision, the
game
and interpreter authors, T.A. Phelps, LG deprotectors, and the Asimov,
ACN Florida, and ACN Tarnover archive sites for making access to
these collections possible.
Have fun!
Jeff Hurlburt, October 1999
updated June 2000
rubywand@swbell.net