Save the Great Underground Empire!
Though Zork Zero was released
after Beyond Zork, it is set in
a time before Zork I. The adventure begins with a flashback
to the
throneroom of Lord Dimwit Flathead the Excessive, King
of a rich (if
stupidly ruled) empire. Here you are serving at an excessively
great
banquet which is interrupted by the sudden appearance
of an arch mage,
Megaboz, who is very (very) angry!
Evidently, one of Dimwit the
Excessive's excesses includes a
project which happened to destroy a particularly prized
part of the
powerful wizard's property. (Bad move!!! Hint: don't
wait too long
after Megaboz arrives to hide under a table like everyone
else in the
throneroom who has any sense.)
Nearly a century passes and you
(a descendent of the servant at the
fateful feast) awaken in a ruined throneroom following
yet another spate
of looting by the mobs which now roam a crumbling empire.
Though a mere
peasant, you are in the capital to win the reward offered
by the current
king-- half the empire-- for dispelling Megaboz's curse.
Unlike others
who seek the prize, you have a scrap of parchment from
the scroll
which your ancestor managed to snatch from the wizard's
pocket just
before the curse was pronounced. On the parchment is
the key to
uraveling the curse spell and making your fortune!
The Parchment
Lost Treasures of Infocom fails
to include an item needed to solve
Zork Zero...namely the "scrap of parchment" mentioned
near the end of
the game.
(Parchment from The Infocom Home Page http://www.csd.uwo.ca/Infocom/
)
The text reads ...
"...(s)e cannot be halted
...(e)pt by two items belonging
...each of the accursed twelve!
... * * * *
** *
...(s)ing it into the cauldron...
... * ** *
* * * *
...hen uttering the sacred word."
Letters in parentheses ( ) are "cut off" at the torn edge of the scrap.
(Text from Interactive Fiction Archive ftp://ftp.gmd.de/if-archive/
)
Zork Zero Maps
You can map the towns, castle,
desert, and other places yourself;
or you can reference a set of maps.
The maps are available in .gif form for viewing on a PC,
Mac, etc.
and in super-res screen files for viewing on a IIgs.
To conserve
space, the super-res screen pics are in a ShrinkIt file.
(Use ShrinkIt
to unshrink the MAPSshr.shk file to obtain the super-res
maps.)
The .gif maps are collected in MAPSgif.zip chiefly just
to simplify
downloading. (On a PC, use WinZIP to obtain the individual
.gif
maps.) For original map credits and notes, see
MapsReadme.txt.
(Original maps from Interactive Fiction Archive ftp://ftp.gmd.de/if-archive/
)
Zork Zero Display
Since the game is in color double-hires
you may have difficulty
reading the text on a IIgs monitor or emulator display.
(You will get the
best color display with an Apple II computer connected
to a composite
color monitor.) To get clear text, change your
display mode to
monochrome.
3.5" Diskette/Hard Disk Version
Requires: 128k enhanced //e, //c, IIc+, or IIgs with 3.5" drive, hard disk, or ZIP disk
This is a ShrinkIt file archive.
Use ShrinkIt or GS-ShrinkIt to
unshrink to ProDOS formatted 3.5" diskette, RAM disk,
hard disk,
or ZIP disk.
ZorkZero.shk includes the 'parchment
scrap' as a .gif pic and
an .apf IIgs graphic. (Several programs can be used to
view the
.apf graphic including Platinum Paint, Prism, Super Convert,
and
the ShowMe NDA.) The map files are included as
IIgs super-hires
screen files in MAPSshr.shk.
In a few minutes of testing,
the game seems to run okay. Save
and Restore work and the mouse lets you click on the
compass at
the top of the screen to move.
To play the game from hard disk,
move all of the files except
ProDOS to a folder on your hard disk. (Remember this
pathname. The
game will ask you for the complete pathname when you
first want to
Restore a saved game.) Start Infocom.sys to start
the adventure.
5.25" Diskette version
Requires: 128k enhanced //e, //c, IIc+, or IIgs with 5.25" drive
This is a set of four 5.25"
disks. The .sdk files are whole-disk ShrinkIt
archives created via 8-bit ShrinkIt. Use 8-bit ShrinkIt
to uncompress the
files to 5.25" diskettes on your Apple II. The .dsk files
are standard
disk images for use with Apple II emulators such as AppleWin.
This set includes a Disk 1 which
uses standard ProDOS rather than
the loader originally supplied by crackers. (The loader
caused problems
with starting the game.) The new Disk 1 has been
tested through play in
the early part of the game and appears to work fine.
(Original disk files from the Asimov archive ftp://ftp.apple.asimov.net/
)
Note About Starting Zork Zero from 5.25" diskettes
You can use two drives to cut
down on disk swapping; but, the game
will not make it through the startup if you place Disk
2 in Drive 2. If
you have two drives, boot the game with Disk 1 in Drive
1 and Disk 3 in
Drive 2. (You will be asked to insert Disk 2 in
Drive 1 during startup.)
Before you boot the game, be
sure to format a ProDOS diskette named
something like "ZZSAVE" to serve as a Save Game disk.
Downloads
Download 3.5"/Hard Disk Version
(includes super-res maps)
Download 5.25" Version
.sdk disks
Download 5.25" Version
.dsk disk images
Rubywand