+:+:+:+:+:+:+:+:+:+:+:+:+:+:+:+:+:+:+:+ + + + SOLVER TUTORIAL FOR + + + + ZORK I + + + + + + WRITTEN BY: THE PHOENIX + + + + + +:+:+:+:+:+:+:+:+:+:+:+:+:+:+:+:+:+:+:+ SO, YOU'RE ALL SET FOR THE GREAT UNDERGROUND EMPIRE, EH? OKAY, BUT BEFORE WE BEGIN, A FEW WORDS ABOUT THIS WALKTHRU. FIRST, THIS IS NOT THE ONLY WAY TO SOLVE THE GAME. IT'S JUST ONE OF THE FASTER ONES. SECOND, BECAUSE THERE IS NO "WASTED MOTION" IN THIS GAME, YOU WILL NOT BE VISITING ALL THE LOCATIONS. SO, YOU MIGHT WANT TO PLAY AROUND WITH THE GAME ON YOUR OWN FOR A WHILE, MAPPING OUT AS MUCH AS YOU CAN, WITHOUT MUCH REGARD FOR GATHERING TREASURES. ACTUALLY, MAPPING IS A GOOD IDEA, SINCE , IF TOY MAKE A MISSTEP SOMEWHERE, YOU MIGHT FIND YOURSELF IN TROUBLE! BE ESPECIALLY CAREFUL TO FOLLOW THE DIRECTIONS WHEN IN THE MAZES; A WRONG MOVE THERE, AND YOU COULD BE LOST FOR QUITE SOME TIME! FINALLY, YOU MAY NOT GO THROUGH THIS IN EXACTLY THE WAY IT'S WRITTEN BECAUSE OF THE THIEF. HE IS A VARIABLE ITEM IN THE GAME; YOU NEVER KNOW WHERE HE WILL SHOW UP. TRY TO MOVE OUT OF ROOM HE'S IN AS SOON AS HE SHOWS UP. BUT KEEP IN MIND THAT EVEN IF HE DOES STEAL ANYTHING FROM YOU, YOU WILL GET IT ALL BACK FROM HIM IN THE END. OKAY? LET'S START THE ADVENTURE! YOU BEGIN WEST OF THE HOUSE, AND YOUR FIRST CHORE IS TO GET INSIDE. SO, GO SOUTH AND EAST. OPEN THE WINDOW AND ENTER THE HOUSE (YOU'RE IN THE KITCHEN) THEN GO WEST INTO THE LIVING ROOM. GET THE LAMP, THEN MOVE THE RUG, REVEALING THE TRAP DOOR. OPEN THE TRAP DOOR, TURN ON THE LAMP, AND GO DOWN. AT THIS POINT, SOME MYSTERIOUS PERSON WILL SHUT THE DOOR ON YOU; DON'T WORRY ABOUT THAT FOR NOW. OKAY, SO HERE YOU ARE IN THE CELLAR. IT'S TIME TO PICK UP YOUR FIRST TREASURE, SO GO SOUTH, THEN EAST TO THE GALLERY. GET THE PAINTING,THEN CONTINUE NORTH TO THE STUDIO. GO UP THE CHIMNEY (YOU CAN ONLY FIT WITH THE LAMP AND THE PAINTING), AND YOU WILL BE IN THE KITCHEN AGAIN. NOW, GO UPSTAIRS TO THE ATTIC, AND GET THE KNIFE AND ROPE. COME BACK DOWN AND GO INTO THE LIVING ROOM. OPEN THE CASE AND PUT THE PAINTING INSIDE. THEN, DROP THE KNIFE AND GET THE SWORD. OPEN THE TRAP DOOR AGAIN, AND RETURN TO THE CELLAR. AGAIN, THE DOOR IS SHUT BY SOMEONE (YOU NEVER WILL FIND OUT WHO'S DOING THIS, BUT IT DOESN'T MATTER). NOW YOU'RE BACK IN TH E CELLAR, AND SINCE WE'RE COMING TO ONE O F THE MORE DANGEROUS PARTS OF THE GAME, YOU MIGHT WANT TO DO A SAVE HERE. GRIPPING YOUR TRUSTY SWORD, HEAD NORTH INTO THE TROLL ROOM. THERE'S A NASTY TROLL HERE WITH A BLOODY AXE, AND THE ONLY WAY PAST IS TO KILL HIM. SO, DO JUST THAT: "KILL TROLL WITH SWORD." I T WILL MOST LIKELY TAKE MORE THAN ONE ATTEMPT, SO KEEP AT IT, AND EVENTUALLY HE WILL DISAPPEAR IN A CLOUD OF BLACK SMOKE. NOW, DROP THE SWORD, BECAUSE YO U REALLY DON'T NEED IT ANY MORE, AND IT WILL HINDER YOU IN CARRYING OTHER, MORE IMPORTANT ITEMS. HAVING DISPATCHED THE TROLL, YOU MOVE ALONG EAST, EAST (INTO THE ROUND ROOM), THEN SE AND EAST. YOU ARE NOW IN THE DOME ROOM. IT'S A LONG WAY DOWN, AND TO O FAR TO JUMP, SO HERE'S WHERE THE ROPE COMES IN HANDY. TIE THE ROPE TO THE RAILING, THEN CLIMB DOWN THE ROPE. YOU WILL BE IN THE TORCH ROOM. LEAVE THE TORCH FOR NOW; YOU'LL BE COMING BACK THIS WAY AGAIN LATER. FROM THE TORCH ROOM, GO SOUTH, THEN EA ST AND GET THE COFFIN. RETURN WEST, THEN CONTINUE SOUTH TO THE ALTAR. THERE'S N O WAY YOU'RE GOING TO GET DOWN THAT HOLE WITH THE COFFIN, AND EVEN THE PROGRAM WILL TELL YOU THAT YOU HAVEN'T GOT A PRAYER. THAT'S A HINT, FOLKS: JUST "PRAY," AND YOU WILL FIND YOURSELF IN THE FOREST AGAIN. SINCE IT'S DAYLIGHT OUT, SAVE ENERGY AND TURN OFF THE LAMP. NOW, HEAD ALONG SOUTH, THEN NORTH (I KNOW, BUT IT WORKS!) TO THE CLEARING, THEN EAST TO THE CANYON VIEW. CLIMB AL L THE WAY DOWN TO THE BOTTOM, THEN GO NORTH TO RAINBOW'S END. DROP THE COFFI N AND OPEN IT. INSIDE IS A JEWELED SCEPTRE. GET THAT, AND WAVE IT. THE RAINBOW WILL BECOME SOLID (YOU'LL NEED TO CROSS OVER FROM THE OTHER SIDE LATER). NOW, "LOOK." YOU SHOULD SEE A POT OF GOLD. GET THAT, AND THE COFFIN. AFTER THAT, GO SW, THEN ALL THE WAY BA CK UP TO CANYON VIEW. FROM THERE, IT'S NW TO THE CLEARING, AND THEN WEST TO THE WINDOW. ONCE IN THE KITCHEN, OPEN THE BAG AND GET THE GARLIC (NOTHING ELSE, JUST THE GARLIC). GO ON INTO THE LIVING ROOM, AND PUT YOUR TREASURES IN THE CASE. NOW, SIT DOWN AND TAKE A BREATHER , BECAUSE YOU'RE ABOUT TO DO A LOT OF TRAVELING! ONCE AGAIN, OPEN THE TRAP DOOR, TURN O N THE LAMP, AND GO DOWN. WATCH CAREFULLY, AND YOU WILL NOTICE THAT THIS TIME, THE DOOR DOESN'T CLOSE! WHOEVER WAS DOING IT BEFORE MUST HAVE GOTTEN TIRED. ANYWAY, YOU'RE ON YOUR WAY TO THE DAM, SO MOVE ALONG NORTH, EAST, NORTH, NE, AND EAST. YOU ARE NOW ON TOP OF THE DAM. FROM THERE, GO NORTH TO THE LOBBY. PI CK UP THE MATCHES, THEN GO EITHER NORTH OR EAST (DOESN'T MATTER) INTO THE MAINTENANCE ROOM. GET THE WRENCH AND THE SCREWDRIVER, THEN PUSH THE YELLOW BUTTON. NOW, RETURN TO THE DAM, AND YO U WILL SEE THAT THE GREEN BUBBLE IS LIT. TURN THE BOLT WITH THE WRENCH, THEN DRO P THE WRENCH. YOU HAVE OPENED THE DAM, AN D YOU WILL BE COMING BACK THIS WAY AGAIN TO REAP THE FRUITS OF YOUR LABORS. HOWEVER, RIGHT NOW, YOU'RE ON YOUR WAY TO HADES, SO LET'S GET GOING! GO SOUTH, THEN DOWN INTO THE LOUD ROOM . LEAVE THE PLATINUM BAR FOR NOW; YOU'LL GET IT LATER. HEAD WEST INTO THE ROUND ROOM, THEN SE AND EAST (HMMMM, HAVEN'T YOU BEEN HERE BEFORE?). AGAIN, CLIMB DOWN THE ROPE. THIS TIME, GET THE TORCH . AT THIS POINT, YOU CAN TURN OFF YOUR LAMP; THE TORCH WILL PROVIDE LIGHT SO LONG AS YOU HAVE IT. NOW, CONTINUE STRAIGHT SOUTH, GETTING THE BELL, THEN THE BOOK AND CANDLES FRO M THE ALTAR. GO DOWN THE HOLE TO THE CAVE, THEN DOWN AGAIN TO THE ENTRANCE T O HADES. YOUR CANDLES WILL HAVE BLOWN OU T BY THIS TIME, BUT DON'T WORRY ABOUT IT. OKAY, HERE'S WHERE YOU HAVE TO BE CAREFUL. FIRST, RING THE BELL. IT WILL BECOME RED HOT AND YOU WILL DROP IT. YOU WILL ALSO DROP THE CANDLES. STAY CALM, AND DO THE FOLLOWING, ALL IN ONE COMMAND: GET THE CANDLES, LIGHT MATCH, LIGHT CANDLES WITH MATCH (NECESSARY, BECAUSE OF THE TORCH, AND *DON'T* USE THE TORCH, OR YOU'LL VAPORIZE THE CANDLES!). OKAY, STRANGE THINGS HAPPENED WHEN YOU LIT THE CANDLES, NOW READ THE BOOK. WHEW! THE DEMONS HAVE BEEN EXORCISED! DROP THE BOOK, THEN GO SOUTH AND GET T HE CRYSTAL SKULL. NOW, BACK NORTH, THEN U P TO THE CAVE, THEN NORTH TO THE MIRROR ROOM. BY THE WAY, BETTER PUT OUT THE CANDLES. RUB THE MIRROR, AND YOU WILL NOW BE IN ANOTHER MIRROR ROOM (THIS ONE IS NORTH OF THE DAM, AS THE OTHER ONE I S SOUTH). NOW, GO NORTH, THEN WEST, THEN NORTH, THEN WEST INTO THE SQUEAKY ROOM (WELL, I TOLD YOU YOU'D BE DOING A LOT OF TRAVELING THIS TIME!). MAKE SURE YOU HAVE THE GARLIC WITH YOU, THEN GO NORTH INTO THE BAT ROOM. SO LONG AS YOU HAVE THE GARLIC, HE WON'T BOTHER YOU. THERE IS A JADE FIGURINE HERE, BUT LEAVE IT FOR NOW. YOU'LL PICK IT UP ON YOUR WAY OUT. GO EAST TO THE SHAFT ROOM. PUT THE TORCH INTO THE BASKET, THEN TURN ON YOU R LAMP AND HEAD NORTH TO THE SMELLY ROOM, THEN DOWN TO THE GAS ROOM (BEST NOT TO CARRY ANY OPEN FLAMES HERE!). NOW, YOU ARE ABOUT TO ENTER A SMALL MAZE, SO FOLLOW THESE DIRECTIONS *CAREFULLY*! EAST, NORTHEAST, SOUTHEAST, SOUTHWEST, DOWN, AND YOU SHOULD BE AT THE TOP OF THE LADDER (IF YOU AREN'T, MAY GOD HAVE MERCY ON YOUR SOUL!). FROM THERE, GO DOWN TO THE LADDER BOTTOM, AND THEN SOUTH TO THE DEAD END FOR THE COAL. GE T THAT, THEN RETURN TO THE LADDER TOP. FROM THERE, GO UP, NORTH, EAST, SOUTH, NORTH, AND YOU WILL BE BACK IN THE GAS ROOM. GO UP, THEN SOUTH TO THE SHAFT ROOM AGAIN. PUT THE COAL IN THE BASKET, AND LOWER THE BASKET. NOW, GUESS WHAT? YOU HAVE TO GO BACK THROUGH THE COAL MINE AGAIN! SO, MAKE YOUR WAY TO THE LADDER BOTTOM, BUT THIS TIME, GO WEST TO THE TIMBER ROOM. IGNORE THE BROKEN TIMBER (NOT USEFUL FOR ANYTHING), AND DROP ALL BUT THE SCREWDRIVER. NOW, YOU CAN SQUEEZE THROUGH THE CRACK TO THE WEST. AND HERE YOU ARE IN THE DRAFTY ROOM, WHICH IS ALSO AT THE BOTTOM OF THE SHAFT. THERE'S THE BASKET, SO GET THE COAL AND THE TORCH, AND MOVE SOUTH INTO THE MACHINE ROOM. OPEN THE LID, PUT TH E COAL IN THE MACHINE, CLOSE THE LID, AND TURN THE SWITCH WITH THE SCREWDRIVER. DROP THE SCREWDRIVER, OPEN THE LID, AND GET THE DIAMOND (WELL, NO ONE EVER SAID ZORK WAS AN *EASY* GAME!). NOW, GO BACK NORTH, AND PUT THE TORCH AND THE DIAMOND IN THE BASKET. SQUEEZE BACK EAST INTO THE TIMBER ROOM. GET TH E SKULL, LAMP, AND GARLIC. YOU WON'T BE NEEDING THE MATCHES AND THE CANDLES ANY MORE, SO YOU CAN LEAVE THEM. (THEY WER E INSURANCE IN CASE THE THIEF CAME ALONG AND STOLE THE TORCH BEFORE YOU COULD GE T THE DIAMOND). NOW, HEAD EAST AGAIN TO THE LADDER BOTTOM, AND FROM THERE UP AN D THROUGH THE COAL MINE (YOU KNOW THE WAY NOW!), TO THE GAS ROOM. PICK UP THE BRACELET, THEN CONTINUE ON UP AND SOUTH TO THE SHAFT ROOM. GET THE TORCH AND THE DIAMOND FROM THE BASKET, TURN OFF THE LAMP, THEN GO WEST INTO THE BAT ROOM. GET THE JADE, THEN GO SOUTH, EAST, SOUTH TO THE SLIDE ROOM. NOW, HERE'S A FAST WAY BACK TO THE CELLAR: JUST GO DOWN THE SLIDE! WHEEEEE! THEN IT'S UP TO THE LIVING ROOM (REMEMBER, THE TRAP DOOR IS OPEN NOW), AND ALL THE TREASURES GO INTO THE CASE. HUFF! PUFF! BET YOU DIDN'T KNO W YOU'D BE DOING *THIS* MUCH RUNNING AROUND! BUT, DON'T GET TOO RELAXED, THERE'S STILL PLENTY MORE TO COME (URK!).