Zork Zero: The Revenge of Megaboz (5.25" Diskette version) by Steve Meretzky from Infocom/Activision Requires: 128k enhanced //e, //c, IIc+, or IIgs with 5.25" drive Though Zork Zero was released after Beyond Zork, it is set in a time before Zork I. The adventure begins with a flashback to the throneroom of Lord Dimwit Flathead the Excessive, King of a rich (if stupidly ruled) empire. Here you are serving at an excessively great banquet which is interrupted by the sudden appearance of an arch mage, Megaboz, who is very (_very_) angry. Evidently, one of Dimwit the Excessive's excesses includes a project which happened to destroy a particularly prized part of the powerful wizard's property. (Bad move!!! Hint: don't wait too long after Megaboz arrives to hide under a table like everyone else in the throneroom who has any sense.) Nearly a century passes and you (a descendent of the servant at the fateful feast) awaken in a ruined throneroom following yet another spate of looting by the mobs which now roam a crumbling empire. Though a mere peasant, you are in the capital to win the reward offered by the current king-- half the empire-- for dispelling Megaboz's curse. Unlike others who seek the prize, you have a scrap of parchment from the scroll which your ancestor managed to snatch from the wizard's pocket just before the curse was pronounced. On the parchment is the key to uraveling the curse spell and making your fortune! The Parchment Lost Treasures of Infocom fails to include an item needed to solve Zork Zero...namely the "scrap of parchment" mentioned near the end of the game. A .gif image of the parchment from The Infocom Home Page and/or the key text from the parchment will often be included with the game disks. The text reads ... "...(s)e cannot be halted ...(e)pt by two items belonging ...each of the accursed twelve! ... * * * * ** * ...(s)ing it into the cauldron... ... * ** * * * * * ...hen uttering the sacred word." Letters in parentheses ( ) are "cut off" at the torn edge of the scrap. (Text from Interactive Fiction Archive ftp://ftp.gmd.de/if-archive/ .) Zork Zero Maps You can map the towns, castle, desert, and other places yourself; or you can reference a set of maps. The maps are available in .gif form for viewing on a PC, Mac, etc.. Below is the message from the original contributor: >> from Interactive Fiction Archive ftp://ftp.gmd.de/if-archive/ Date: Mon, 26 Apr 93 13:31:12 +0200 From: howell_ma@movies.enet.dec.com (another fine product of the Sirius Cybernetics Corp 26-Apr-1993 1235) To: blasius@gmd.de Subject: Zork 0 map GIFs Hi Volker, Here are a set of GIFs from Zork 0. There are all the individual maps filled in. The only one that is not complete is the delta GIF. This is because of a problem with the graphics and the screen capture program I was using. Again, these might be of interest to somebody. Mark... << Zork Zero Display Since the game is in color double-hires you may have difficulty reading the text on a IIgs monitor or emulator display. (You will bet the best color display with an Apple II computer connected to a composite color monitor.) To get clear text, change your display mode to monochrome. 5.25" Diskette version ref: ZorkZ1nu.dsk - ZorkZ4.dsk This set includes a Disk 1 which uses standard ProDOS rather than the loader originally supplied by crackers. (The loader caused problems with starting the game.) The new Disk 1 has been tested through play in the early part of the game and appears to work fine. Note About Starting Zork Zero from 5.25" diskettes You can use two drives to cut down on disk swapping; but, the game will not make it through the startup if you place Disk 2 in Drive 2. If you have two drives, boot the game with Disk 1 in Drive 1 and Disk 3 in Drive 2. (You will be asked to insert Disk 2 in Drive 1 during startup.) Before you boot the game, be sure to format a ProDOS diskette named something like "ZZSAVE" to serve as a Save Game disk. Rubywand