Welcome to Shipwrecked!
This is a game I started as a little project to do with
my children. They did
some of the graphics, but as is the way of things, I
ended up doing most
of it. I hope you enjoy the game.
Your yatch has a broken
mast and torn sail!
At least the matches are dry.
The game is written using HyperCard-GS, and so it requires
it to run.
Shipwrecked! is a pretty simple graphics style adventure.
You need
to work out how to survive and hopefully escape. Moving
and other
actions are accomplished by clicking on the screen.
This is a typical screen showing
the picture and text with Status
and movement buttons. To get
something that's get-able (like an
apple), you click on it. This works
for finding out about some items,
too. Most movement is via the
buttons; but, in a few cases you
need to click on an entrance, etc..
There is a status button on every page (except the start
page), which
will show your inventory and your current health state.
Be warned, you are not feeling too well when you start.
After all,
you've just washed up on the shore tired, thirsty, half-drowned,
and shipwrecked!
If you enjoy Shipwrecked! and want to support my
programming efforts,
you could send me a small donation - say $5. Just stick some cash
in an
envelope and send it to:
Kim Howe
9 Drummond St
Mount Lockyer
Albany Western Australia 6330
Australia.
Have fun!
Kim
Mini-Review
Kim Howe's Shipwrecked! is a fine example of what can
be achieved with
artistic talent, imagination, and HyperCard-GS. To support
its survival
scenario the game features attractive graphics plus digitized
sound effects
and (at the conclusion) music.
There is no way to save your position. However, with mapping,
playing
time runs one or two hours. So, really, no save is needed.
As in most Text and Picture-Text adventures,
what you mainly need is a way to keep track
of which places connect to which and how.
The partial map shown here is pretty basic.
More space would allow adding notes
about sources for food, water, etc..
With no mapping, you are more likely to get disoriented,
waste time, and
run out of food or water. You could easily end up as
a non-survivor!
Still, this is solidly an "easy" level adventure. Unlike
too many game
designers, Kim resisted any temptation to add undetectable
killer traps or
game ender puzzles which challenge ESP more than logic.
Well planned and executed, Shipwrecked!
is a
smooth running adventuring challenge enjoyable
by beginners as well as by veterans of many
quests. (And, yes; there is a fair damsel to
rescue!)
Rubywand