001- Where can I get games for my Apple II?
002- Where can I find hints, docs, pics, and other
game information?
003- Where can I get game creation programs and
information?
004- What are some games in double-hires?
005- Which IIgs games will not run on a ROM 3
IIgs?
006- Where can I find out about A2 Infocom &
Infocom-style games?
007- What games, etc. are on the 'Asimov Want
List'?
008- For disk space used, what is your favorite
Apple II game?
009- Where did the Apple II Game Gods go?
010- Are there any games which play 'old Apple
II' music during action?
011- Are there any new games for the Apple II/IIgs?
012- How do I get my Apple II game site listed
in the FAQs?
013- How do I play the games?
From: Rubywand, Zeprfrew, Charles T. Turley, John Beatty,
Netrunner68,
Marc Sira, Swigg, Steve Evans, Jm
001- Where can I get games for my Apple II?
There are many places you can get Apple II software, especially games:
1. Local Apple II Users Group (may be part of a Mac Group in your area)
2. Sellers of original and second-hand software (See ads on the
comp.sys.apple2.marketplace newsgroup and sites, like KulaSoft, A2Central.com,
and Shareware Solutions II.) Also check the Apple II FAQs Vendor
listings.
3. Regular posters to this newsgroup will often send diskettes with
some
utilities and games for the cost of diskettes and mailing.
4. Apple II archives maintain large collections of software which
you can download via PC and transfer to your Apple II.
(See the
Apple
II Game Sites and Major
Apple II Sites pages. )
002- Where can I find hints, docs, pictures, and other game information?
Several of the larger game archives offer docs,
hints, cheats, and
walkthroughs. Fewer go into copy deprotection and copying.
Three very good collections of Apple II game
hints, docs, cheats, and
solutions are on ...
Apple II Textfiles
http://www.textfiles.com/apple/
Asimov or an Asimov mirror
ftp://ftp.apple.asimov.net/pub/apple_II/documentation/
GS WorldView's Archive
http://apple2.org.za/gswv/a2zine/Docs/
You can find screen shot and game box pics--
great for making disk
labels-- on some sites; but, no single archive or web page offers anything
like a comprehensive selection.
Author, publisher, and historical information
is relatively rare. One site,
The Giant List,
does a good job listing game authors along with their games,
publishers, and dates.
If a game or series has its own web site, this
will often be the best place
to look for docs, support materials, pictures, and author/publisher
info.
Good examples are sites for Ultima, Bard's Tale, Infocom games, and
the
games published by Penguin/PolarWare.
For links, see the Apple II Game Sites page.
003- Where can I get game creation programs and information?
There are a number of gaming systems which
include Apple II software
for creating games. Examples which continue to attract new authors
are
Eamon (Text adventures) and Explorer/gs (Ultima-style adventures).
For links, see the Apple II Game Sites page.
From: Thry, Mitchell Spector, Rubywand, Kevin Loesch, John L. Graham,
Edhel Iaur,
Shawn T. Beattie, Kelly Petriew, Sam "GS Ed",
Donald C. Lee,
John Le Febvre, Jay Edwards
004- What are some games in double-hires?
Below is a listing of Apple II games which
are entirely or mainly in
double-hires. (In several cases, a game was also released in a super-res
version for IIgs.)
Air Heart
Aliens
Arthur
Bad Dudes
Batman
Battle Chess
Black Cauldron
California Games
Card Sharks
Columns
Corruption (Text/Dhgr)
Crossbow
Death Sword
Destroyer
Dragon Wars
Empire
Global Commander
Gold Rush
Heavy Barrel
Hunt for Red October
Impossible Mission II
Indiana Jones and the Temple of Doom
Ikari Warriors II
Into the Eagle's Nest
Journey
King's Bounty
King's Quest (I, II, III, IV)
Labyrinth
Last Ninja
Legend of Blacksilver
Leisure Suit Larry in the Land of the lounge Lizards
Los Angeles Crackdown
Manhunter
Maniac Mansion
Might & Magic II
Mixed-up Mother Goose
Neuromancer
Pipe Dream
Platoon
Police Quest
Press your Luck
Qix
Rad Warrior
Rampage
Robocop
Shogun
Space Quest
Space Quest II
Spiderbot
Spy vs Spy III
Star Trek: First Contact
Strategic Conquest
Street Sports Baseball
Street Sports Basketball
Street Sports Football
Street Sports Soccer
Temple of Apshai Trilogy (optional hires or double-hires)
Tetris (Hgr/Dhgr)
The Games : Summer & Winter Edition
Thexder
Transylvania (Dhgr version)
Victory Road
Universe II
World Games
Zork Zero
005- Which IIgs games will not run on a ROM 3 IIgs?
Some older GS games have been converted to
run on a ROM 3. These
are games that I found to not work (I tried all versions):
Alien Mind (cracked version)
MJ Basketball
Shuffle Puck
Captain Blood
Skate Or Die
Star Wizard
and one demo:
Weaky Demo
-------------------------------------
Update
I found a version of Streets Sports Soccer
that runs on ROM 3-- its the
one without the crack screen on bootup. So that game is gone from the
list now.
006- Where can I find out about Infocom & Infocom-style games
I can play on my Apple II?
A good start is a series of fantasy game articles
published, mainly, in the
August through November 1999 issues of GS WorldView and since added
to from time to. These are now interlinked for easy perusal.
The articles cover 1990's through early 2000's
interactive fantasy competition
releases, Infocom's Lost Treasures I and II, a 'missing Lost Treasure',
plus some
more recent Zork series releases. Coverage includes brief descriptions
plus
download links. A convenient way to get into the articles is to go
to GSWV's
Archive
and click on "Infocom & Infocom-type Adventures".
.
007- What games, etc. are on the 'Asimov Want List'?
Games and related wares which users have requested
be uploaded to
Asimov (at ftp://ftp.apple.asimov.net/pub/apple_II/incoming/
):
Disks
Arcade Volume I from
Keypunch Software- It had several nice action
games by "Rod" or "Hot Rod" including Sea Hunt and Galactic
Glider.
Berzerker Raids
Car Builder
Conflict in Vietnam (probably needs to
be in .nib form)
Cross Country Canada
Dragon Fire (not the arcade game)- The
title screen had inversed text,
centered, and it said DRAGON FIRE; definitely low-res; the maze
is
a rip off of Super Dungeon and Dragonmaze. I think the character
was
four squares big, and was red. ... Probably from Level
10.
Empire II: Interstellar Sharks (1982,
EduWare)
Empire III: Armageddon (1984, EduWare)
Gertrude's Puzzles (The Learning Company)
Gertrude's Secrets (The Learning Company)
Gwendolyn (1983, Artworx) picture-text
adventure
Hot Rod and Hot
Rod 2
Ice Demons- You use the paddles to control
1 or 2 characters that shoot
arrows at demons that emerge from platforms of ice. One of them
was a
happy face; one of them was a happy face with sunglasses.
John Madden Football
La Femme qui ne supportait pas les ordinateurs
(The woman who couldn't
stand computers) by Chine Lanzmann
Match Boxes (Broderbund)
Music Construction Set (mouse-capable
version)
Pride and Predjudice
Quintic- listed
in Nibble Vol 7 No 2, February 1986
Rogue Trooper
Sign of the Wolf
Silent Service (8-bit version)
Star Warrior
Starflight 1 and 2 (PC only?)
Thunder Cloud
Toy Shop (Broderbund)
Transportation Transformation
Wizard War
Worms
Docs
Genetic Drift (instructions and hints)
Three Mile Island
Other
Apple Intercourse
Found!
Wings Out of Shadow (Berserker Works) - Sallyraphael
(aka Knockstump)
Star Crystal (Ba'rac Limited) - Sallyraphael
(aka Knockstump)
Odell Lake - Chris M.
Super Dungeon (Programma) - aghwerhefw
Think Quick - Sam
Kaves of Karkhan (LEVEL-10) - Mike Maginnis
Karateka II, both parts - Sallyraphael (aka Knockstump) and xorxif
Alkemstone (LEVEL-10) - xorxif and Mike Maginnis
.
From: Mookie Harrington, A2MG, Paul Guertin, Tony Turner,
Matt Jenkins, Donald C. Lee, Dennis Doms, John L, Roy Miller,
Jay Edwards, Joe Kohn, John Minkov, Michael Crimlisk, Mary Sauer,
Dave Althoff, Rubywand, A2BOBR, GSMANIAC, Erik Struiksma
008- For the space used on disk, what is your favorite Apple II game?
Here are the results from postings to Csa2,
Cea2, and Apple II
forums on Delphi:
Airheart
Ali Baba
Alice in Wonderland
Alien Mind
Archon
Aztec
Balance of Power
Bard's Tale
Bard's Tale II
Boulder Dash
Bounce It
Brickout
Castle Wolfenstein
Caverns of Freitag
Choplifter
Computer Baseball
Conan
Dark Forest
Dark Heart of Uukrul
David's Midnight Magic
Death Sword
Drol
Eamon games
Elite
Epoch
Flight Sim II
Hadron
Infocom text adventures
John Madden Football
Journey
Karateka
Kings Quest I, II, and III
Lady Tut
Legacy of the Ancients
LemminGS
Lode Runner
Marble Madness
Masquerade
Mean 18
Montezuma's Revenge
Moon Patrol
Ms. Pacman
Olympic Decathlon
Panzer Battles
Pick 'N' Pile
Pitfall II
Prince of Persia
RasterBlaster
Reach for the Stars
Rescue Raiders
Robot War
Robotron 2084
Rocky's Boots
Scott Adams' Adventure games
Serpentine
Shanghai
Sherwood Forest
Silent Service
Skyfox
Sneakers
Space Quest: The Sarien Encounter
Spare Change
Stellar 7
Struggle for Guadalcanal
Super Bunny
Swashbuckler
Sword of Kadash
Tetris
The Lurking Horror
Thexder
Ultima
Ultima IV
Up 'n Down
Wasteland
Wavy Navy
Wayout
Where in the World is Carmen Sandiego?
Wings of Fury
Wizardry I - Proving Grounds of the Mad Overlord
Wizardy V
Wolfenstein 3D
Wraith
Zany Golf
Zork
Zork Zero
009- Where did the Apple II Game Gods go?
Interesting bit of info: about a year and 1/2 ago, i was touring Sculptured
Software in Salt Lake City, UT. I had just finished talking to
the Mortal
Kombat team and was rounding a corner, passing some offices and i noticed
a
name on the door, "Peter Ward". I instantly thought, "NO WAY!".
There was
a guy in the office and i said, "Are you Peter Ward???!!"
The guy said, "No, Peter is at home, sick right now."
Me: "Is that the same Peter Ward that created Black Magic for the Apple //?"
Him: <slight pause> "Wow. You are the ONLY person i've ever
met that knew
that. That was a LONG time ago!"
Me: "Oh man, i am a BIG fan of Peter's work. I even have some of his
earlier
stuff -- South Pacific Quest, remember that one?"
Him: "Nope. I gotta tell Peter about this!"
I've never heard from Peter though.
Another interesting tidbit: remember Threshold? It was THE COOLEST
Space
Invaders clone ever to grace an Apple // screen (actually it was more
of an
Astro-Blaster clone). It was created by Warren Schwader (he also
did that
Cribbage game that had a bad bug in it.) Well, back in March
1992, we of id
Software travelled to Sierra (Online) to show them a pre-alpha version
of
Wolfenstein 3D. Sierra was interested in buying id Software back
then (for a
very, very CHEAP price!) and we wanted to show them our new 3D technology
to get them all juicy. Well, i was asking Ken Williams if he
knew where any old
Apple // guys were and he said he had ONE still working at Sierra.
He brought
us into a room with an older guy and said, "This is Warren Schwader."
Instantly, i was saying, "We're not worthy! We're not worthy!
Threshold was a
KICK ASS game! You created a legend!"
Sierra balked at our asking for a $100K advance payment on the buyout,
so the
deal died and we released Wolfenstein 3D.
That summer of 1992, just after Wolf3D was released, John Carmack and
i drove
to Kansas City for one of the last A2-Central conferences. We
brought a laptop
and a copy of Wolf3d with us because, lo and behold, Tom Weishaar got
ahold of
Silas Warner (creator of the original Castle Wolfenstein) and had Silas
give a
seminar. What a night. Carmack and i sat out in the hallway
for hours talking
to Silas and Bill Heineman about all kinds of old A2 stuff. We
have an
original Wolf3D manual with Silas' signature on it. It's framed.
:)
Am i on a roll or what? I have even more info....
As soon as The Secret of Mana was released, i bought it because i absolutely
LOVE Squaresoft's games. I worship at the altar of Squaresoft.
:) As soon as
i plugged the SNES cart in, i just sat to watch the demo. (BTW: always,
ALWAYS
sit and watch game demos. Lots of work goes into them and sometimes
there's
very useful stuff there.) I was reveling in the beautiful music
and unfolding
Mana Tree graphic when the first line of the credits scrolled up.
"PROGRAMMED
BY NASIR."
OH MY GOD! THE ULTIMATE DEITY OF THE APPLE // GAME IS STILL
PRODUCING SOME OF THE BEST GAME SOFTWARE AVAILABLE!
(sorry 'bout the caps.)
I was blown away. If you want to experience the epitome of 65816
game
programming after 15 years of practice (5 of that being 6502), get
The Secret
of Mana for SNES and luxuriate in the masterful codesmithing of Nasir
once
again. Nasir is one of the Old Ones, alongside Bill Budge, Bob
Bishop, Olaf
Lubeck, Don Fudge, etc, etc. I could go on and on. I remember
every game
and every name.
And here's another one... :)
In 1995, i went to the Computer Game Developer's Conference in Santa
Clara.
It was fun seeing and talking to other game designers. Well,
at the CGDC there
was a Job Fair, which is where people go to get information on various
companies so they can try to get a job there. There were many
companies
represented at the Job Fair. This is so funny: Dan Gorlin was
at the Job Fair
and he walked over to the Broderbund booth and talked to them.
He even had a
name tag on, but the Broderbund people HAD NO IDEA WHO HE WAS!!!
The creator of one of Broderbund's biggest titles (okay, a while ago.
:) was
TREATED LIKE A WANNABE GAME PROGRAMMER!!! I mean, we're
talking about the guy that created Choplifter and Airheart! Amazing!
I mean,
how many other games of Broderbund's have been ported to a stand-up
coin-op?
NONE!
Well, i haven't heard about what Dan's been up to nowadays, but.....another
one
of Broderbund's previous blockbuster programmers HAS been busting his
hump for
a while on the NUMBER 2 RPG game of 1995 (voted by GamePro magazine)!
The name is Doug Smith and the game is The Secret of Evermore (SNES).
What
did Doug do for Broderbund??? Well, he ONLY CREATED LODE RUNNER!!!!
Sierra just brought Lode Runner back into the light recently, since
they had it
updated for the PC.
Whew. That tired me out. But i have more. If anyone
here is an old Apple //
game fanatic, i'd love to trade email with ya. Especially if
you have any
juicy info on Where Are They Now?
+-------------------------------+
| John Romero
|
| johnr@idsoftware.com
|
| id Software, inc.
|
| Release date: When it's done. |
+-------------------------------+
---------
Nov 2003 Update
I have an incredible amount of information to share regarding the whereabouts
of
several Apple II legends…..and also write about the amazing Apple II
Reunion that
I had back in 1998 in Dallas at my company Ion Storm. I have
6 hours of
videotaped interviews with Nasir, Bill Budge, Warren Robinnett, etc.
I also have
an audio cassette with interviews of Dan Gorlin, Joel Berez and others.
I need to
get this stuff in MPG and MP3 form…. Hopefully in the next few months
I'll be
doing that.
John Romero
Project Lead, Design Lead
Midway Home Entertainment
From: ANO_NYMOUS and Erik Struiksma
010- Are there any Apple II games which play music using
'Old Apple II' sound while action is happening?
Try Microwave by Jim Nitchals and Jay Zimmerman.
Jim worked on sound
drivers with Steve Hales (primarily for the Mac) under the company
name Halestorm.
The company and its technology was later sold to Thomas Dolby's Headspace.
Another game that plays music through the speaker
while your character moves
is Dig Dug.
In both games the sound is a bit on the choppy side.
011- Are there any new games for the Apple II/IIgs?
Yes. Games introduced since the late 1990's
include ...
Eamon #242: The Dungeon of Traps (in GSWV's Archive*, click "Games")
Garden ( http://drhirudo.pdroms.de/ )
GShisen 2000 (on A2Central.com)
Infocom-style Text games: HLA Adventure, Zork UU, and many others (in
GSWV's
Archive*, click "Infocom & Infocom-type Adventures")
Santa Paravia and Fiumaccio: The Tournament Edition (in GSWV's
Archive*, click "Games")
Shipwrecked (in GSWV's Archive*, click "Games")
Silvern.Castle (on Ground; see Collections folder for Jeff Fink;
also check A2Central.com)
Sparks (in GSWV's Archive*, click "Games")
SuperMarioBros/gs (on IIGS Haufbrauhaus)
SuperQuest v5.51 (in GSWV's Archive*, click "Games")
Tom Bomben ( http://www.deater.net/weave/vmwprod/tb1/tb_6502.html )
Ultima/gs (Shareware Solutions II)
Wolfenstein-3D (On Sheppyware)
*GS World View's Archive page
For links to sites mentioned, go to Major Apple II Sites.
To add a new game to this listing, email rubywand@swbell.net .
.
012- How do I get my Apple II game site listed in the FAQs?
Send an email describing your site to the Apple II FAQs maintainer at ...
You have several options:
1- Download disk images (e.g. .dsk, .nib, .2mg files) and use these
as virtual
disks to play the games on a PC or Mac via Apple II or Apple IIgs emulator
software. Popular Apple II emulators include AppleWin and Apple Oasis.
Normally disk images will be in .zip or .gz compressed form when downloaded.
Use WinZip or a similar utility to uncompress these files.
For more emulator references and download info, see Q&A 003 in Csa2APPLICS.
For info about disk images, see related Q&A in Csa2FLUTILS.
2- Download and uncompress the disk images of games you want to play.
Then,
transfer the images to your Apple II (or IIgs)-- e.g. using a NULL
modem
connection and either a dedicated .dsk transfer utility like ADT or
a general
telecom utility such as ProTerm, Modem MGR, or Spectrum. On your Apple
II
or IIgs the images can be converted to diskettes.
Many Apple II and IIgs games are also in compressed ShrinkIt form. These
may
be whole-disk (.sdk) files or file archives (.shk files). Sometimes
ShrinkIt
files are maintained in .zip form; which means you will need to use
WinZip or
a similar PC/Mac utility to uncompress them to .sdk or .shk form after
downloading. After transferring to your Apple II or IIgs, use 8-bit
ShrinkIt
or GS-ShrinkIt to uncompress the ShrinkIt file.
ShrinkIt disk archives usually yield a DOS 3.3 or ProDOS disk which
you boot
to play a game. ShrinkIt file archives for a game usually yield one
or more
files and a program intended for running under ProDOS. Some file archives
yield files intended for execution under a shell (such as ORCA/M) or
via an
interpreter (such as Frotz or one of the 'Lost Treasures' Infocom
interpreters).
For info about converting disk images and using ShrinkIt files , see
related
Q&A in Csa2FLUTILS.
For more about transferring files, see Csa2T1TCOM.
3- Go to a website which lets you play Apple II games on-line.
Besides the above, other routes may involve
using Apple II software which
can directly access some images (i.e. without conversion to diskette)
or using an
Apple II board in your PC or Mac.